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Textbook 3D Printing For Artists Designers and Makers 2Nd Edition Stephen Hoskins Ebook All Chapter PDF
Textbook 3D Printing For Artists Designers and Makers 2Nd Edition Stephen Hoskins Ebook All Chapter PDF
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Acknowledgements:
I would like to thank the following people for help with putting For kind permission for the use of images, Unfold, Heather and Ivan
this book together. First and foremost, without the help of Jesse Morison, Karin Sander, Peter Terezakis, Masaki Fujihata, Freedom
Heckstall-Smith the book would never have reached the publication of Creation, Professor Neri Oxman from MI, Jessica Rosencrantz
stage. I would also like to thank Joanna Montgomery for editing from Nervous System, Charles Czurri, Aardman Animations Bristol
down the final document and Dr Peter Walters for checking for and LIAKA from Portland Oregon, Peter Ting, Counter Editions The
accuracy. Spira Collection, 3DRTP, Envisiontec, Stratasys, 3D Systems, EOS,
Mcor, Renishaw, Viridis, Daniel Collin, Mary Vasseur and Christian
My thanks go to all of the case study artists, and I hope that I Lavigne, EADS Bristol and Evil Mad Scientists Company and Markus
have done them justice: Assa Ashuach, Laura Alvarado and Vivian Keyser. I would also like to thank all of those people I spoke to in
Meller, Sebastian Burdon, Mat Collishaw, Dr Lionel Dean, Marianne the course of writing this Second Edition.
Forrest, Sophie Kahn, Jack Row, Michael Schmidt, Jonathan
Monaghan and Don Undeen. I would like to thank the UK Arts and Humanities Research Council
for the research funding from which this book is an outcome.
I particularly want to thank those artists from the previous volume,
Tom Lomax, Professor Keith Brown and Jonathan Keep. In addition, Finally, I would like to thank my wife, Dr Sandy Hoskins, for her
thanks go to Rick Becker for his help and images of his sculpture, patience and support.
to Rita Donagh for her kind permission to use the Richard Hamilton
images and to Gary Hawley from Denby Pottery for his help and
assistance.
Bloomsbury Visual Arts No responsibility for loss caused to any individual or organization
An imprint of Bloomsbury Publishing Plc acting on or refraining from action as a result of the material in this
publication can be accepted by Bloomsbury or the author.
50 Bedford Square 1385 Broadway
London New York British Library Cataloguing-in-Publication Data
WC1B 3DP NY 10018 A catalogue record for this book is available from the British Library.
UK USA
ISBN: PB: 978-1-4742-4867-9
www.bloomsbury.com ePDF: 978-1-4742-4872-3
ePub: 978-1-4742-4874-7
Bloomsbury and the Diana logo are registered trademarks of
Bloomsbury Publishing Plc Library of Congress Cataloging-in-Publication Data
A catalogue record for this book is available from the Library of
© Stephen Hoskins, 2018 Congress.
Stephen Hoskins has asserted his right under the Copyright, Cover design: Irene Martinez Costa
Designs and Patents Act, 1988, to be identified as Author of this Cover image: Z
oetrope 0739 by Mat Collishaw, photograph © Andrea
work. Simi
All rights reserved. No part of this publication may be reproduced or Typeset by Lachina
transmitted in any form or by any means, electronic or mechanical,
including photocopying, recording, or any information storage
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LON DON • OX F O R D • N E W YO R K • N E W D E L H I • SY DN EY
1 2 3
14 The history of 37 An overview of current 58 Crafts and craftspeople
3D printing in relation 3D printing technologies,
to the visual arts what each offers and 64 Case study: Jack Row
how they might develop 68 Case study: Marianne Forrest
in the future 72 Case study: Michael Eden
4 5 6
78 The fine arts 102 Design and designers: 130 Hackspaces, fablabs,
case studies from makerspaces, arts research:
87 Case study: Mat Collishaw contemporary designers the collaborative and more
91 Case study: Sophie Kahn public face of 3D printing
95 Case study: 110 Case study: Assa Ashuach and its future in the arts
Jonathan Monaghan 114 Case study: Laura Alvarado
99 Case study: and Vivian Meller 136 Case study: Don Undeen
Sebastian Burdon 119 Case study: Dr Lionel T. Dean 144 Case study: The Centre
126 Case study: Dr Peter Walters for Digital Design and
Manufacturing (DDM)
7 157 Conclusion
146 Fashion and animation 160 Glossary
165 Index
147 Case study: Michael Schmidt
6 PREFACE
early Victorian photography and printing processes, first made commercially available as a process. It
through the development of Photosculpture, to the presents four case studies of fine art practitioners
creation of bas-relief printing and into photo-polymeric whom I feel are representative of a generation of fine
emulsions, which finally lead to the photo-initiated 3D artists for whom the digital is an integral part of their
printing processes. The chapter then describes how practice and not something new.
visual artists have interfaced with, and then adopted, Chapter 5 explores the implications of 3D
the processes to the benefit of artists, designers and printing for designers and design practitioners. It
craftspeople. describes the field and differentiates the types of
Chapter 2 outlines the history of 3D printing practice between those designers working within
as a process and details the various technical large companies and those who work independently.
developments of the machinery involved. It then The chapter presents four case studies of skilled
details a selection of 3D printing machines currently designers who each have very different approaches
available and presents the wide range of different to 3D printing.
processes that fall under the umbrella term ‘3D Chapter 6 examines the public perception of 3D
printing’. Where possible it also details some of the printing through literature and mainstream press
visual arts practitioners that have used each of the and how this in turn impacts upon the creative
various processes. arts. This includes fashion designers and stop
Chapter 3 covers crafts and how they interface motion animation, both of whom reach large public
with 3D printing. This chapter details some of the audiences. This chapter also details the rise of the
philosophical approaches to the discipline and how Hackspace and Dorkbot cultures, then describes
those approaches interface with methodologies how the future might look, illustrated by examples of
necessary to develop a practitioner approach to 3D current research.
printing. Three case studies of crafts practitioners Chapter 7 describes how 3D printing has entered
who use 3D printing as an integral part of their work the mainstream with examples from both the fashion
are presented, including details of how they both deal industry and the animation industry. Both of these
with the process technically and how they approach are beginning to use 3D printing as an everyday part
the process philosophically from a practitioner of their production.
perspective. The conclusion summarises the future potential of
Chapter 4 describes the relationship between the 3D printing for the visual arts and draws a conclusion
fine arts and 3D printing. It also details how artists upon how artists, designers and craftspeople are
have worked with the technology almost since it was embracing the technology.
Preface 7
Between writing the first edition of this book in 2012– the technology to the arena of rapid manufacture –
13 and revising it in 2016–17, there has been a media where it is possible to produce a fully working part.
barrage around 3D printing. The early coverage was Already it has proven possible to 3D print a fully
mainly about the cheap do-it-yourself extruded plastic working nylon bicycle, gold and silver jewellery and
technology (known as fused deposition modelling, or titanium teeth. The authors’ research team (at the
FDM). Latterly most of the publicity has been in the Centre for Fine Print Research (CFPR) at University of
area of bio-medics and prosthetics. The American West England, Bristol) is leading the field in printing
technology company Gartner, which produces analysis three-dimensional ceramics, producing cups, plates,
of the market through their Hype Curve predictions, bowls and sculpture using the process.
predicts that consumer low-cost 3D printing (FDM) In a broader context there is a rapidly growing
is now in a five-to-ten-year slough of despondency, population of Fab Labs. As of August 2016, there are
whereas commercial high-cost industrial 3D printing, 683 Fab Labs worldwide, with 119 in the USA and 28
particularly in the area of prototyping, is heading into in the UK. Fab Labs are a community spin-off of open
the plateau of productivity. access high technology workshops, originally founded
Globally many universities, research institutions by MIT, based around 3D printing. Another new
and industry are working with and developing 3D phenomenon are the Tech shops, which are a more
printing as an additive manufacturing process, and commercial alternative to Fab Labs. Hackspaces are
most believe the technology is on the cusp of the physical places for the technologically aware where
next big breakthrough. The goal has been to move people can meet to learn, socialize and collaborate
8 introduction
Introduction 9
10 introduction
Introduction 11
12 introduction
1 Anderson, C. (2010), ‘The Next 2 Greenberg, A. (2013, May 5), 3 Snow, C. P. (1959), Two Cultures 4 AHRC, Centre for Business Research
Industrial Revolution, Atoms are the New ‘Meet The “Liberator”: Test-Firing and the Scientific Revolution University (2011), ‘Hidden Connections Knowledge
Bits’, Wired, 18 (2): 58. the World’s First Fully 3D-Printed of Cambridge Rede Lecture, London: The Exchange between the Arts and
Gun’, Forbes. Available online: Syndicate of the Cambridge University Humanities and the Private, Public and
https://www.forbes.com/sites Press. Third Sectors’, Swindon: AHRC, pp 13,
/andygreenberg/2013/05/05/meet-the 16, 38.
-liberator-test-firing-the-worlds-first-fully-3d
-printed-gun/#1252430b52d7
Introduction 13
I have focused on the physical outputs of the ascribed to many historic contexts and starting points.
technology mainly because there are many other 3D printing in particular is a young enough technology
excellent texts that deal very particularly with the to have several traceable development patterns.
rise of screen-based digital technology and its However, it does not yet have a clearly defined history
relationship with the visual arts. A Computer in the beyond that of a straightforward engineering technical
Art Room1 is one of the best examples. I propose to development much like that of a mobile phone.
take that set of virtual technological developments as The recent history of 3D printing, quite rightly in my
read, including most of the software developments, view, begins post-1976, but relevant developments
and concentrate on the three-dimensional physical in technologies were actually made from the 1850s
output generated by 3D printing hardware. It is onwards.2 It is those earlier technologies that I will
specifically those developments in physical output speculate upon here before documenting 3D printing’s
that can be generated from a digital file that will history as it relates to the visual arts.
be covered here. Therefore, by necessity, I will try An historical perspective of the visual arts’
to give a comprehensive view of the history of the interaction with 3D printing is needed because
technological hardware developments and their the vast majority of the 3D printing industry is
contribution to the development of 3D printing. I will only just becoming aware that there could be an
then illustrate that history with examples of arts- arts perspective to the technology. This is entirely
based practice in order to create a timeline to show separate to the fact that artists themselves are
how artists have interfaced with the technology and very keen to adopt the technology. Clearly, as we
how this runs in parallel to the industry. document each process, we have no proof that each
In common with many commercial processes subsequent invention was directly informed by the
adopted by artists and subsumed into the canon of previous work. However, once a process is in the
artistic practice, the origins of 3D printing can be public domain, then developments occur both from
14 Chapter 1
16 Chapter 1
6 Benjamin Cheverton’s copy of ‘Theseus’ from the Elgin Marble developed a machine to produce scaled-down copies of original works.
collection at the British Museum, 1851. Parian sculptured bust of Cheverton perfected the machine for commercial use in 1836. © Science
Benjamin Cheverton. In the early nineteenth century, the middle classes & Society Picture Library, Science Museum Group Enterprises Ltd.
liked to display busts of famous figures in literature and music as well as
copies of famous antique sculptures. A new material, Parian ware, was 7 Achille Collas, bas-relief engraving of Doctor Robert Southey, made
introduced in the 1840s by the firm of Copeland and Garrett and closely c. 1838 using a pantagraph. © Centre for Research Collections,
followed by Minton. This unglazed, fine-grained porcelain had a slight Edinburgh University Library.
sheen and soon replaced plaster of Paris. James Watt (1736–1819) had
the Art Gallery of Ontario. Concurrent with Cheverton which Carlo Baese filed a United States patent in
was the French engineer and designer Achille Collas,9 1904.12
who also produced a method of reproducing sculpture Willème situated his subjects in the centre of a
using a pantagraph. I would argue that these circular room and photographed them using twenty-
machines were the forerunners of today’s computer four cameras placed around the circumference of
numeric control (CNC) milling machines, which in turn the room. From these photographs silhouettes were
were the forerunners of 3D printing. created and then the outline of each photograph was
The other track, as postulated by Beaman, projected onto a screen. The outlines of the projections
relates directly to photography and its descendent, were then used by an artisan who, with the aid of a
photosculpture. This in some ways makes it easier to pantagraph that had a knife or carving tool attached,
draw a parallel in artistic terms, as it is possible to trace carved the bust from a cylindrical block of plaster, or
developments of 3D sculptural creation in relation clay, thus using each of the 24 photographs to create
to photography back to the early nineteenth century. the form. The resulting sculpture was then smoothed
Walters and Thirkell10 argue that the origins of 3D out by eye, before casting in plaster to make a
printing are based within photographic scanning and mould. Willème’s process had a well documented
recreation processes, such as the aforementioned commercial life and his large Paris studio was in
process of photosculpture, developed in France in the operation from 1863 to 1868.13
1860s by François Willème11 and the ‘Photographic Willème in fact had two types of approach to
Process for the Reproduction of Plastic Objects’, for his process, documented in Sobieszek’s article
18 Chapter 1
8 Carlo
Baese’s patent
diagram for the
‘Photographic
Process for the
Reproduction of
Plastic Objects’.
US Patent
774,549 (1904).
Reproduced in
Artifact, Vol 1,
Issue 4, 2007.
9 Willème’s
patent
diagram for
‘Photographing
Sculpture’. US
Patent 43,822
(1864).
8 9
20 Chapter 1
depth of gelatine (i.e., the thicker the gelatine, the upon Woodbury’s gelatine process to create low relief
darker that section of the print). Even though this ceramic moulds. Instead of creating a lead matrix,
was only in low relief, what is important here is that he used the light-sensitive gelatine slab to create a
this was the first time ever that a photograph was plaster mould. From this mould he cast ceramic relief
transcribed directly, without an analogue transcription tiles that, once ‘biscuit’ fired and had a translucent
process, to a three-dimensional surface. glaze applied, created the photographic tonal relief.
The results were spectacular and are perhaps Where the glaze pooled it became thicker in the low
best represented in John Thompson’s Street Life areas and created the dark tones. The high areas,
of London (1877)18, which are also some of the then, had a very thin glaze, and the combination of
earliest examples of social documentary photography. the two produced photographic highlights. Ford was
However, the process was problematic. It not only granted a patent for the process in 1936.19 Ford
required a highly skilled workforce to make the matrices had created a physical relief photographic image
and print the images, but also because the hot liquid in a permanent material that did not require the
gelatine squirted out from the sides of the matrix intervention of a craftsman to realise the image.20
as the pressure increased during printing, the prints This process was a direct descendent of the
had to be cut down and pasted into the published photoceramic relief tiles created by George Cartlidge
books by hand. This effectively killed the process for between the 1880s and the late 1910s. The tonal
commercially viable mass production despite its range was again dictated by the height of the relief;
obvious high quality results. the white areas were high and the black areas were
Now let’s leap forward sixty years to the 1930s low. Once translucent glaze was applied, the tiles
and the industrial ceramicist Walter Ford of the Ford exhibited a photographic quality, with rich black and
Ceramic Arts Company in Ohio. Ford successfully built a subtle tonal range through to white, dictated by
the relief height of the tile. Created primarily for the developed an extension of the Willème technique
company Sherwin and Cotton, it is generally believed by using army surplus map-making machinery to
that these tiles were photographic precursors of the produce a series of portrait busts. The process
Ford Tiles.21 From my own discussions with Cartlidge’s used a combination of work by hand, photography
nephew and research I undertook between 2003 and and an adapted lathe. In particular, Reid’s technique
2006, I believe the tiles were actually sculpted in mapped a surface contour, in much the same way as
wax from photographic negatives, in the same way Willème, to produce the 3D model.
the photolithophanes were created in Limoges in To capture the data, the subject was placed on
France during the same period.22 a revolving chair and up to 300 profile photographs
The reason I discuss Ford before Cartlidge is that were taken. These were then transcribed to an
Ford is the direct descendent of Woodbury – in terms outline profile, which was then milled into a plaster
of photomechanical process. Although the Cartlidge block. The full process can be viewed in two Pathè
tiles have all of the attributes and appearance of a News films, one from 1957 entitled Robot Sculpture,
true photomechanical process, they were in fact which features the creation of a portrait head of the
completely autographic. There is no doubt that these Danish actress Lillemore Knudsen,23 and another
tiles were the primary influence for Ford and his entitled Instant Sculpture (1963), which features the
subsequent photoceramic work. The development of racing driver Graham Hill.24 Macdonald Reid made
these processes laid the groundwork for a directly many adaptations to the process in the six years
transcribable photographic process that can be between the recording of the two films.
realized into a three-dimensional photorealistic object. In 1956 Otto Munz filed a patent that predates
To return to the topographic track, in the 1950s most 3D printing technologies by thirty years,25 but
the London-based sculptor George Macdonald Reid Beaman argues this patent clearly represents the link
22 Chapter 1
16
17 18
19
24 Chapter 1
20 Richard Hamilton,
‘Circumferential
Sections’, from the
series of work ‘Five Tyres
Remoulded’, 1972.
Screenprint on polyester
film. © Richard Hamilton
Studio 1976.
20
manufacturing processes. CAD was a natural that spins – in this case, a drill or router is used as
progression because, as in many other arenas where the spinning tool to cut away parts of the block.
computer design tools were introduced, it allowed a The key development in milling technology was
separation between the draughtsman or designer and the ability to move the drill or router forwards and
the machine. The ubiquity in industry of three-, four- backwards horizontally as well as vertically. With
and five-axis milling machinery is hard to describe the advent of the personal computer in the early
to a non-specialist. Perhaps the best entry point is 1970s, the cutting paths of the tool no longer
knowing that when you buy almost any part or piece needed to be controlled by the operator, but could
of machinery – whether metal or plastic – if it has not now be controlled by a computer program; hence, the
itself been milled by a CNC machine then the tool or introduction of CNC.
mould that made that part or piece will have been For many years artists have actively used CNC
milled by a CNC machine. milling in their work. Its influence spreads widely
Milling is a subtractive process. In essence, through laser cutting, routing (for this book I shall
it is the process of drilling out an object from a define a router as a machine that mills in two or
solid block of material. Historically, this would have three dimensions with a very small Z-axis) and, of
involved using a lathe to which a block of wood or course, 3D printing.
metal is clamped in a horizontal ‘chuck’. The block With the introduction of CAD packages in
is then spun and a chisel or cutting tool is applied to the 1980s, it became difficult to separate arts
the spinning block to cut away parts of the block. A practitioners that used CNC as part of their artistic
simple example of a product that results from milling production methods from those arts practitioners
is the traditional round chair leg, which is created that used the early forms of 3D printing. As both
from a rectangular block of wood. processes can often share the same digital file, the
The next technological development in milling two processes overlap and artists tended to use both
was the milling machine, where the block is mounted in the early days of 3D printing. Many still do.
in a chuck that is horizontal or vertical. Crucially, in In my opinion one of the first extant examples
this milling machine it is the tool and not the block of a physical digitally printed artwork of any note
21 Richard
Hamilton, ‘Treads
(Area)’, from the
series of work ‘Five
Tyres Remoulded’,
1972. Screenprint
on polyester film.
© Richard Hamilton
Studio 1976.
26 Chapter 1
There is no doubt that concurrent to this other has long been the benchmark of innovation in visual
artists were beginning to use CNC technologies to digital arts. Csuri said of Siggraph’s dedication to him:
create artworks from digital files. The earliest among ‘This work made use of the Bessel function to generate
them was Charles Csuri from the Department of Art, the surface. The computer program then generated
Ohio State University, who in 1968 created the works a punched tape to represent the coordinate data.
‘Ridges Over Time’ and ‘Sculpture Graphic’. As an artist Included were instructions to a 3-axis, continuous
he had a consistent record of early digital work exhibited path, numerically controlled milling machine (CNC).’
via Siggraph, the special interest group for graphics To quote further from Csuri: ‘While the device was
and interactive work. The Siggraph conference, which capable of making a smooth surface, I decided it was
is attended by thousands of computer professionals, best to leave the tools marks for the paths.'30
Perhaps one of the best recent examples of figure is suspended from a beam adjacent to the CNC
art practice using CNC milling is Antony Gormley’s machine used to create it, within the Centre’s imposing
‘Core’, made by Metropolitan Works, a fabrication machine hall. “The idea was to see if the volume of the
and digital technology workshop that is part of body could be re-described as a bubble matrix: a tight
London Metropolitan University. packing of polyhedral cells that transform anatomy into
De Zeen magazine described the making of geometry,” says Gormley.
‘Core’:31
Whilst over the years many artists had begun to
Antony Gormley made use of digital manufacturing use CNC technology for generating imagery, very little
for the first time to cut the master for his figurative of this actually related to 3D printing. It was not until
sculpture. Previously made by hand, the process would the advent of the first machine – the 3D Systems™
often take up to three weeks. Using digital technology Stereolithography SLA 1™ in 198632 – that artists
was both faster and resulted in a more accurate could actually turn a 3D file into a 3D additive
model. His stunning iron sculpture was CNC (Computer printed object. Artists began to use the technology
Numerically Controlled) routed from modelling foam, within three years of its introduction. Whilst the
before being cast in iron and finished by hand. The 1980s was the era of industrial development of 3D
28 Chapter 1
printing technologies, the 1990s are definitely the at the Pompidou Centre, Paris. ‘Imaginary Beings:
birth of the relationships between artists and rapid Mythologies of the Not Yet’, consisted of eighteen
prototyping. However, most of these artists were new pieces that pushed the boundaries of 3D printing
bound into the academic research culture of large technologies and required advanced R&D from Objet
universities, where they had the resources and ability (who 3D printed all the pieces in their Connex™
to access the new and expensive research tools that material and sponsored the exhibition). Iris Van
were being developed. This was and is still a new and Herpen, a Dutch fashion designer known for stunning
developing technology. 3D-printed garments, started her own label in 2007.
It is only very recently that well-known artists After studying at Artez Institute of the Arts, Arnhem,
and designers, such as Iris Van Herpen33 and Neri and interning for Alexander McQueen in London and
Oxman,34 are beginning to incorporate 3D-printed Claudy Jongstra in Amsterdam, Van Herpen created
items into their practice and to consider them to her second catwalk show containing garments entirely
be integral for material results. In 2012 Oxman, 3D printed. ‘Hybrid Holism’ was presented at the July
Director of the Mediated Matter Research Group and 2012 Paris Haute Couture Week. A 3D-printed dress
Assistant Professor of Media Arts and Sciences at was made in collaboration with the Architect Julia
the MIT Media Lab, exhibited a commissioned show Koerner for show, and this was printed by the 3D