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“His face was a strong, a very strong, aquiline, with high bridge of
the thin nose and peculiarly arched nostrils, with lofty domed
forehead, and hair growing scantily round the temples but profusely
elsewhere. His eyebrows were very massive, almost meeting over the
nose, and with bushy hair that seemed to curl in its own profusion.
The mouth, so far as I could see it under the heavy moustache, was
fixed and rather cruel-looking, with peculiarly sharp white teeth.
These protruded over the lips, whose remarkable ruddiness showed
astonishing vitality in a man of his years. For the rest, his ears
were pale, and at the tops extremely pointed. The chin was broad and
strong, and the cheeks firm though thin. The general effect was one
of extraordinary pallor.” – Bram Stoker, Dracula
Cult
Dracula possesses no cult. If any does exist he cares nothing for it.
He does, however, command the loyalty of a small army of servants.
These range from bands of Gypsies and Slovaks, to his numerous
brides, to those insane individuals that have pledged loyalty to him
in exchange for promise of eternal life. Dracula is also said to be
the king of vampires, holding some sway over the others of his kind.
SPECIAL ABILITIES
– Weather Control: At will, Dracula may summon fog and storms in his
vicinity.
Weaknesses:
– Blood Thirst: Dracula must feed on the living each day to survive.
He prefers female victims. At the sight of blood he falls into an
uncontrolled rage. Though he will not die if he does not feed, he
will age, appearing decrepit.
– Soil: Dracula must rest in the soil from his home country of
Transylvania. If injured, Dracula will not regain hit points if he
does not rest in his home soil.
– Water: Unless carried over, Dracula may not cross water except at
high and low tide.
ATTACKS
Attacks per round: 2
Fighting attacks: Dracula may use his claws in combat or seize a
victim to drain their blood. He is also a master in medieval
warfare, skilled in the use of a multitude of melee weapons.
Seize (mnvr): Once a victim is seized, on the following round Dracula
may use his bite attack to drain a victim of blood.
Bite: Can only be used on a seized victim. The victim loses 2d10 CON
per round as blood loss. If not killed, the victim will regain
the loss in three days or less.
Fighting 55% (27/11), damage 1d6 + damage bonus
Dodge 45% (22/9)
Armor: None, but normal weapons have no affect on Dracula. Hit points
lost regenerate 1 point per round. If he will regain all hit points
if he rests one night in Transylvanian soil.
Sanity Loss: None to see Dracula, 0/1d4 to learn his true nature.