Professional Documents
Culture Documents
4Q L1 legislations
2 Dimensions of Technology
“INTRODUCTION TO MEDIA LITERACY” o Physical Access
o Manipulation Technology
GRAPEVINE COMMUNICATION UNDERSTAND
It is an informal communication, unorganized and refers to the ability to understand different forms of
unofficial channel of communication in an media, how it works, interpret and gain perspective
organization. on media and content, and at the same time having a
It is the highly sensitive channel critical attitude.
Messages spreads very fast in all directions CREATE
It is kind of horizontal communication It means interacting with media like creating videos
Perceived by most employees as more believable and and podcast expressing oneself and shared online.
reliable than formal communication Producing material for different media helps create a
better understanding and critical approach to media
content.
TYPES OF GRAPEVINE COMMUNICATION
5 KEY CONCEPTS IN MEDIA LITERACY
1. The media’s messages are artificially made.
2. The media composes its messages using a specific
language with a unique and specialized set of rules.
1. THE WHEEL 3. Audience perceive the same thing differently.
In this type of grapevine, one person is 4. Construction of media messages is often profit-
predominant. He transmits grapevine to different oriented and success-driven.
persons or group of persons. 5. The media possesses a generally different set of
values and viewpoints.
INFORMATION LITERACY
2. THE CHAIN It is defined as a data that has been collected,
the most common pattern in which processed, and interpreted in order to be presented
information passes through a series of people in a usable way.
linked together in the organization
COMPONENTS OF INFORMATION
LITERACY
IDENTIFY
3. THE CLUSTER refers to the ability to know if the information is
marked by having several groups of people needed, identify what kind of information, and where
linked together by a cluster or chain of to get the information.
communication EVALUATE
Includes the capacity to critically assess the sources
of data, its substance, and credibility.
APPLY
refers to the effective use of information and whether
that information has been able to address a certain
4. FREE FLOW need or resolve An issue.
most of the rumors or idle gossip is spread by
random, free flow or haphazard network TYPES OF INFORMATION
Oral
MEDIA LITERACY Textual
It implies having access to the media, understanding Bibliographic
the media, and creating/expressing oneself using
Numeric
media.
Graphic
It is defined as “education that aims to increase
Multimedia
student’s understanding and enjoyment of how the
media works, how they produce meaning, how they
organized, and how they construct reality”. CHARACTERISTICS OF INFORMATION
According to UNESCO, “Media Literacy is an Factual
ability that empowers individuals to access, retrieve, Analytical
understand, evaluate and use, to create as well as Objective
share information and media content in all formats, Subjective
using various tools, in a critical , ethical and effective
way, in order to participate and engage in personal, CHARACTERISTICS OF AN INFORMATION
professional and societal activities”. LITERATE
TECHNOLOGY LITERACY
According to Este (2017), “Technology literacy is
the ability to effectively use technology to access,
evaluate, integrate, create, communicate, and
interact with media and information to enhance
learning process through problem solving and critical
thinking.
ENGL 5
3Q L2
CODES
- systems of signs, put together (usually in sequence) to create
meaning
- it includes the use of camera, acting, setting, editing, TYPES OF SHOTS
lightning, sound, special effects, typography, color, visual
composition, text, and graphics
CONVENTIONS
- habits or generally accepted ways of doing something
through repeated experience; audiences become familiar with
those EU (extreme close up of eyes/face)
- aggression
(MEDIA) MESSAGES - discomfort
- the information sent from a source to a receiver - it is a much tighter close-up shot that gets detail
- constructed using codes and conventions more than the human eye might be able to
normally perceive
AUDIENCE - it is a shot in which the frame is filled most of the
- the group of consumers for whom a media message was subject
constructed as well as anyone else who is exposed to the - smaller objects get great detail and are the focal
message point.
- ex:
PRODUCERS o shot of the mouth and eyes together and
gun triggers
- People engaged in the process of creating and putting
together media content to make a finished media product
OTHER STAKEHOLDER
- Libraries, archives, museums, internet and other
relevant information providers.
CU (close up of head/reaction))
- Intimacy
TYPES OF CODES - it just frames the head/face of a person
- it is used to reveal a subject’s emotions and
CODE reactions
- A full screenshot of a subject’s face, showing the
finest nuances of expressions
Technical Symbolic Written - Gets even closer, would focus on a forehead to
chin area
TECHNICAL CODES
ways in which equipment used to story and tell
Camerawork
- it refers to how the camera is operated, CU head and shoulders
positioned, and moved for specific effects - 2–3 people
- (camera operation, positioning, and movement - it frames the subject from roughly the chest up.
for desired specific effects), - it typically favors the face, but still keeps the
editing subject somewhat distant
- is the process of choosing, manipulating, and
arranging images and sound
- (the process of selecting, operating, and ordering
images and sound),
audio
- is the expressive or naturalistic use of a sound
- and can either be diegetic or non-diegetic
- (expression and utilization of sounds), and MS (medium shot)
- 2–3 people
- it frames the subject from the waist up
- it allows hand gestures and motion
- it shows body language
- The setting can still be seen. The lower frame line
passes through the chest of the actor
- it is the most common shot
- it emphasizes more of your subject while keeping
their surroundings visible.
Lighting
- is the manipulation of natural artificial light to
selectively highlight specific elements of the
scene
- (the manipulation of light based on the target
mood).
Ex: MLS (medium-long shot)
- Camera techniques, framing, depth of field, - full-body normal view
lighting, exposure, camera angles, types of shots - shows a group of people interacting with each other
and lighting - In such a shot the subject or actor and its setting
- ominous music to communicate danger in a occupy roughly equal areas in the frame.
feature film, or high-angle camera shots to create - In the case of a person, the lower frame passes
a feeling of power in a photograph through the waist. There is space for hand gestures to
be seen.
CAMERA WORKS - Ex:
o a fight scene with part of their
surrounding in the picture
- From the perspective of if you were actually looking
at someone
- subject looks equal to viewer, who feels equal to, and
may even identify with, subject
CANTED ANGLE
- Camera is tilted on an axis so that normally vertical
ELS (extreme long shot/extreme wide shot)
lines appear slanted to the left or right
- Shows the entire picture
- No subject
- Shows the setting/scenario/environment
-
- house
- establishing the setting
- short of e.g. a large crowd scene or a view of scenery BIRD’S EYE ANGLE
as far as the horizon - Looking down on the top as if flying over the scene
- Is when the camera is at its furthest distance from the
subject, emphasizing the background. BASIC CAMERA MOVEMENTS
- a shot to establish the area
- it is used to make your subject appear small against
their location.
- it is used to make your subject feel distant or
unfamiliar
PANNING
- is when you move your camera horizontally; either
left to right or right to left, while its base is fixated
on a certain point.
- These types of shots are great for establishing a sense
of location within your story.
ES (establishing shot)
- city
- establishing the venue/place
- often used at the beginning of a scene to initiate the
location or setting
- it is usually a long shot taken from a neutral position TILTING
- Opening shot or sequence, frequently an exterior - is when you move the camera vertically, up to
'General View used to set the scene. down or down to up, while its base is fixated to a
certain point.
CAMERA ANGLES - These shots are popular when introducing a character,
especially one of grandeur, in a movie.
- Can show weakness and power
- Is usually used in Marvel movies.
- It can show power and weakness depending on the
context.
LOW ANGLE
- camera looks up
- subject looks large
- creates an impression of power TRUCKING
- Taken from a lower than eye level angle, looking up - is the you are moving the camera from left to right
instead of in and out.
- Again, it is best to do this using a fluid motion track
that will eliminate any jerking or friction.
SYMBOLIC CODES
shows what is beneath the surface of what we see
NORMAL OR STRAIGHT ANGLE
- camera looks at the subject from eye-level
includes the objects, setting, language, dress or
actions/body language of character, or iconic symbols that STORY CONVENTIONS
are easily understood - refer to the basic structures of narratives.
The meaning of the product is not based on the product - are common narrative structures and understandings
itself but on the interpretation of the audience. that are common in storytelling media products.
Ex: - Ex.
o a film with a scene waving a white flag o Narrative structure,
symbolizes “retreat” or “surrender”. In reality, o character constructions,
the audience who sees someone waving a white o point of view,
flag may interpret it the same way. o cause, and effect
o a red rose may be used symbolically to convey
romance, or a GENRE CONVENTIONS
o clenched fist may be used to communicate anger - refer to the common use of the elements of narratives
such as the characters, settings, or themes in a certain
SETTING type of media.
- refers to the time and place of the narrative or a - It can be formal or thematic.
specific scene. - are usually linked to the expectations of the audience.
- Ex:
MISE EN SCENE o In a mystery story, you'd expect there to be
- is a French term that means “everything within the clues and red herrings for the detective to
frame”. follow. Clues and red herrings are a
- it is the description of all the objects within a frame of convention of the mystery genre.
the media product
- an analysis includes set design, costume, props,
staging, and composition
- describes the following situation from an
object/action/etc.
- it has to be connected to the next scene ENGL 5
3Q L3
ENGL 5
3Q L4
CLASSIFICATIONS OF MEDIA AND
INFORMATION SOURCES MEDIA AND INFORMATION
PRIMARY SOURCES
- are original materials on which other studies are SOURCES
biased
SECONDARY SOURCES INDIGENOUS
- these are simply redefined primary sources native; local; originating or produced naturally in a
TERTIARY SOURCES particular region
- consist of information that is a distillation and
collection of primary and secondary sources SOURCES OF INFORMATION
INDIGENOUS KNOWLEDGE
EVALUATING YOUR SOURCES - local knowledge
- knowledge that is unique to a given culture or
SOURCES MUST BE UP-TO-DATE
society
- must be recent updated
- contrasts with the international knowledge system
AUTHORITY
generated by universities, research institutions
- the information must come from an author or and private firms (Warren 1991)
organization that has the authority or expertise to - most often it is not written down
speak about a certain topic
INDIGENOUS MEDIA
AUDIENCE
- owned, controlled and managed by indigenous
- who are the intended readers
peoples in order for them to develop and produce
PUBLISHER culturally appropriate information in the
- determine if they take responsibility for the languages understood by the community by
content utilizing indigenous materials and resources,
BIAS reflecting community needs and interests, visions
DESIGN and aspirations, and independent from vested
- the source appears to be professionally and interest groups (Indigenous Media, Freedom of
properly written Expression and Right to Information: ASEAN
ACCURACY Scenario, 2014)
- if the data and content is verifiable - Characteristics:
oral tradition of communication
store information in memories
information exchange is face-to-face
information are contain within the
border of the community
- simultaneously addresses many needs of
marginalized groups
- it is known as community media
- it produces locally appropriate information
INDIGENOUS COMMUNICATION
- transmission of information through local
channels or forms.
- It is a means by which culture is preserved,
handed down, and adapted
LIBRARY
- A place in which literary, musical, artistic, or
reference materials are kept for use but not for
sale
- Types of libraries: academic, public, school and
special.
- These libraries may be either digital or physical
in form.
INTERNET - co-existence of print media, broadcast media
- It is the most significant information sources (radio and television), the Internet, mobile
because of its ability to sort data quickly phones, as well as others, allowing media content
to flow across various platforms.
TRUE
- Indigenous media does need persons
credibility, skills, and educational
background
FALSE
- Artifacts used in experiment is a primary
source
INDEX
- Also called learning sign
- Implied sign
SEMIOTICS
- study of signs and symbols
- Discuss the literal and potential meanings
- the study of the use of symbolic communication
- can include signs, logos, gestures and other
linguistic and nonlinguistic communication
methods
PRINT MEDIA
- media consisting of paper and ink, reproduced in
a printing process that is traditionally mechanical
- is the oldest type of media and many people still
use this type of media
- Ex:
o Newspaper
o newsletter
o Magazines
o Billboards
o Books
o Brochures
o Flyers
BOOK
- oldest form of print media
BROADCAST MEDIA
- media such as radio and television that reach
target audiences using airwaves as the
transmission medium
- describes the traditional forms of media that
includes television and radio. It is the most easy
means transmit information immediately to the
widest possible audience
- Ex:
o Radio
o Television
o Advertisements
o Daily news
NEW MEDIA
- content organized and distributed on digital
platforms
- it is describe content available using different
forms of electric communication made possible
through the use of computer technology
- Ex:
o Blogs
o Social Media
o Online Newspaper
o Digital Games
o Internet
o Computer
MEDIA CONVERGENCE
- refers to the merging of previously distinct media
technologies and platforms through digitization
and computer networking.
- also known as technological convergence.
- co-existence of traditional and new media