You are on page 1of 5

DAILY School TALIPTIP NATIONAL HIGH SCHOOL Grade Level 10

LESSON Teacher DIAN L. RODRIGUEZ Learning Area MAPEH – Arts


LOG Teaching Week November 27 – 30 to December 1, 2023/ Week 4 Quarter 2nd

DAY 1 DAY 2 DAY 3 DAY 4


Date & Time: 10 Luke 7:30 a.m. –8:30 a.m. (T) 10 Luke 7:30 a.m. –8:30 a.m. (W) 10 Luke 7:30 a.m. –8:30 a.m. (TH) 10 Luke 7:30 a.m. –8:30 a.m. (F)
10 Mark 9:00 a.m. – 10:00 a.m. (T) 10 Mark 9:00 a.m. – 10:00 a.m. (W) 10 Mark 9:00 a.m. – 10:00 a.m. (TH) 10 Mark 9:00 a.m. – 10:00 a.m. (F)
10 John 12:00 p.m. – 1:00 p.m. (T) 10 John 12:00 p.m. – 1:00 p.m. (W) 10 John 12:00 p.m. – 1:00 p.m. (TH) 10 John 12:00 p.m. – 1:00 p.m. (F)
10 Mathew 2:30 p.m. – 3:30 p.m. (T) 10 Mathew 2:30 p.m. – 3:30 p.m. (W) 10 Mathew 2:30 p.m. – 3:30 p.m. (TH) 10 Mathew 2:30 p.m. – 3:30 p.m. (F)
I. OBJECTIVES
A. Content Standards The learner demonstrates new technologies that allow new expressions in arts using art elements and processes.
B. Performance Standards The learner creates a tech-based artwork (video clips and printed media such as posters, menus, brochures etc.) relating to a selected topic from the different
learning areas using available technologies, e.g., food and fashion.
C. Learning Competencies/ The learner… The learners…
Objectives  identify art elements in the technology-based production arts (A10EL-IIb-1)  realize that technology is an effective and vibrant tool for empowering a
 identify distinct characteristics of arts during in the 21st century in terms of: - person to express his/her ideas, goals, and advocacies, which elicits
production - functionality range of audience reach (A10EL-IIa-2) immediate action (A10PL-IIh-1)
 identify artworks produced by technology from other countries and their  determine the role or function of artworks by evaluating their utilization and
adaptation by Philippine artists (A10EL-IIa-3) combination of art elements and principles (A10PL-IIh-2)
 use artworks to derive the traditions/history of a community (e.g.,
landscapes, images of people at work and play, portrait studies, etc.) (A10PL-
IIh-3)
II. CONTENT TECHNOLOGY-BASED ART
TECHNOLOGY-BASED ART
1. Cellular Phones (photos and videos)
I. Computer/Digital Arts
2. Computer-generated Images
III. LEARNING RESOURCES
A. References
1. Teacher’s Guide Pages TG pages 124 - 128 TG pages129 - 133
2. Learner’s Material Pages
3. Textbook Pages
4. Additional Materials from
Learning Resources
B. Other Learning Resources PowerPoint Presentation PowerPoint Presentation PowerPoint Presentation PowerPoint Presentation
IV. PROCEDURES
A. Reviewing previous lesson The teacher will ask the students the Briefly describe how technology made The teacher will ask the students the What is mobile phone art? What
or presenting the new lesson following questions: What forms of art —and continues to make— digital art following questions: Do you own a technology has made this possible?
are you familiar with? (e.g., painting, possible. Was digital art readily personal mobile phone or android Name some programs and/or
sketching, sculpture, silk-screen) Have accepted and recognized as “true art” phone? If so, does it have a camera for applications that can be used to create
you heard of computer art? If yes, can when it emerged in the 1960s? Why capturing images? What types of art on a mobile phone? Aside from
Page | 1
you give some examples? [Showing the or why not? What devices can now be photos do you usually take? What using mobile phone software, what is
sample posters, book/magazine covers, used to create digital art? Do you own program(s) or application(s) did you use another means of creating art from
etc.] Would you be able to identify one such device? Name one or two to modify those images in some way? scratch using computer technology?
these samples as traditional art or computer programs that can enable Have you created original artworks (5 min)
computer art? Explain how. you to create an original illustration from scratch on a computer, laptop, or
from scratch. (5 min) tablet? If so, what kind of artworks
300 were these? What program(s) did you
https://ae01.alicdn.com/kf/ use to create them? (10 min)
HTB1E2X_LpXXXXcqXXXXq6xXFXXXl/
24X36-INCH-ART-SILK-font-b-POSTER
B. Establishing a purpose for From the given samples, the teacher will Have the class turn to pages 245-247 of
the lesson ask these questions: Can you give a brief the Arts Grade 10 Learner’s Materials
definition of what computer art is? and look over the examples of cellular
phone art and computer-generated art
Do you have any experience with using a presented.
computer? If yes, what device(s) have
you used? What computer software do Ask them if any of these images and
you use? For what purposes do you use their modified versions are like ones,
these? Have you ever tried creating art they have made themselves. Ask what
with a computer? If so, what did you other image modifications and effects,
create and how did you create it? (10 aside from those shown, they have
min) done themselves. Have them relate
their experiences using different
applications for these. (10 min)
C. Presenting examples/ Have the class turn to pages 237-239 of From the sample images:
instances of the new lesson the Horizons Grade 10 Learner’s Ask them what computer programs are
Materials and look over the examples of used to create such images. What is the
digital art presented. Ask students raw material or starting point for
about their general impression of these creating an artwork on a mobile phone?
artworks and have them explain their How is this initial material then
opinions. Ask students to point out the transformed into an original piece of
characteristics they have observed in art?
these artworks. (10 min)
What is the raw material or starting
point for creating an artwork on a
computer? How is this initial material
then transformed into an original piece
of art using a computer? (10 min)
D. Discussing new concepts Teacher-led discussion on . Computer / Teacher-led discussion on:
and practicing new skill #1
Page | 2
Digital Arts POLYGON DRAWINGS Evolution of Mobile Phone from Being a
https://s-media-cache- Communication Tool into a Creative
ak0.pinimg.com/564x/38/ae/cf/38aecf3 Device. Image Manipulation Programs
38fd600508a9b9fbc76b4bafa.jpg and Applications That Run on Today’s
Android Devices PIC COLLAGE
https://images-na.ssl-images-
amazon.com/images/I/81DKAja3PHL._S
L1500_.jpg
E. Discussing new concepts Digital Image Creation If you have Creating Mobile Art / Computer
and practicing new skill #2 access to a computer drawing generated Art Depending on the
program, such as Adobe Illustrator or devices available to you, you may
its less complex counterparts, create either:
an original artwork that will be  Capture an image using your
incorporated into a group project for mobile phone camera.
the culminating exhibit for Quarter II.  Create an image from scratch
using a drawing/ illustration
If a drawing program is not available, program on a computer,
capture an image instead using a laptop, or tablet.
digital camera, a DSLR camera, a Save your captured image or finished
tablet, or an android/mobile phone. illustration in preparation for
transforming it into an example of
The stored illustration or image will be mobile phone art or computer-
manipulated using any of these editing generated art.
programs, in a later session on
Computer Generated Images. (35 min) [Note to the teacher: Recommend to
the students to refer to any applicable
modules of Technology Livelihood
Education (TLE) for detailed
instructions on what programs to use,
and how to use them.] Using any of
the applications installed in your
available device(s), experiment with
different effects and features to
modify your saved image or
illustration.

Save the most unique, striking, or


remarkable modified images to be
printed out later for inclusion in the

Page | 3
culminating Exhibit on Technology
based Art. (40 min)
F. Developing Mastery What personal traits would be
enhanced in this activity? How would
it be beneficial to your individuality?
(10 min)
G. Finding practical As a young citizen of the Philippines What are computer generated
applications of concepts & and of the world, how do you feel images? How do these differ from
skills in daily living about the pervasiveness of digital mobile phone art? What types of
technology in device(s) can be used to create
 art (digital illustration, digital computer-generated images? (5 min)
photography, digital videos)?
 media?
 entertainment / gaming?
 education?
 communication?
How do you personally make use of
digital technology in each of the above
areas? Specifically, in art (digital
illustration, photography, videos),
what “artworks” are you able to
create with the help of the available
technology? Cite at least 5 examples.

Do you find yourself exposed to or


involved in using digital devices and
applications in most aspects of your
life? What are the benefits? What are
the risks or dangers? (10 min)
H. Making generalizations & From what profession did the early What are computer generated
abstractions about the lesson computer “artists” come from? Name images? How do these differ from
three distinct characteristics of mobile phone art? What types of
computer/digital art? What was the device(s) can be used to create
initial reaction of the public to this computer-generated images? (5 min)
new type of art? What were some
signs of the eventual acceptance of
computer art as true art? Did this form
of modern art reach the Philippines?
What is the status of computer art in

Page | 4
the modern art scene today? (10 min)
I. Evaluating Learning The artwork of the group shall be The artwork of the group shall be
assessed through the scoring guide: assessed through the scoring guide:
 Creativity – 20 pts  Creativity – 20 pts
 Style & Color Balance – 15 pts.  Style & Color Balance – 15 pts.
 Subject Matter – 15 pts.  Subject Matter – 15 pts.
J. Additional activities for Preparation for the Culminating “Exhibit of Technology-Based Art”
application or remediation The teacher will guide the students in preparing their artworks for the culminating exhibit at
the end of the quarter.
1. All the finished artworks should be labelled with original titles, the
student’s name or the group members’ names, the date, and the technique used.
2. Store the finished artworks for inclusion in the exhibit at the end of the
V. REMARKS
VI. REFLECTION
A. No. of learners who earned 80%
in the evaluation
B. No. of learners who require
additional activities for remediation
who scored below 80%
C. Did the remedial lesson work?
No. of learners who caught up with
the lesson
D. No. of learners who continue to
require remediation
E. Which of my teaching strategies
worked well? Why did this work?
F. What difficulties did I encounter
which my principal or supervisor
can help me solve?
G. What innovation or localized
materials did I use/discover which I
wish to share with other teachers?

Prepared by: Checked by: Noted:


DIAN L. RODRIGUEZ MILAGROS L. VALDEZ EMMANUEL V. DIONISIO
Teacher III Head Teacher III – Science School Principal I

Page | 5

You might also like