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Fighter 14 / Artificer 4 / Ranger 1 / Warlock 1 RWalk97

CLASS & LEVEL PLAYER NAME


K'ote (20)
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +11 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +10 Constitution +3 20 199 --
+5 +4 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
20
+2 Charisma
14d10 + 4d8 + 1d10 + 1d8
Total SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage made to maintain your
concentration on a spell when you
+3 take damage DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +9 Acrobatics DEX Shields
+6 PROFICIENCY BONUS
+4 +2

+4
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons

18 P +11 Athletics STR === TOOLS ===


ABILITY SAVE DC Smith's Tools, Thieves' Tools, Tinker's Tools
+2 Deception CHA
E +16 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Abyssal, Celestial, Common, Draconic, Orc,
35 ft. (Walking) Undercommon
+4 P +8 Intimidation CHA
+4 Investigation INT
18 +2 Medicine WIS SPEED

+10 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +8 Perception WIS


+2 Performance CHA === ACTIONS === Hexblade’s Curse • 1 / Short Rest
+2 +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Once per short rest, as a bonus action, choose one
creature you can see within 30 ft. to curse it for 1
Help, Hide, Ready, Search, Use an Object, minute (or until the target dies, you die, or you are
+4 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, incapacitated). Against the cursed target, you gain a
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object +6 bonus to damage rolls, score a critical hit on a roll
of 19 or 20, and you regain 3 HP if it dies.
+3 Stealth DEX Magical Tinkering • 4 / Other
CHARISMA Imbue a Tiny nonmagical object with a magical Second Wind • 1 / Short Rest
+2 Survival WIS
property of your choice: 5ft. radius light, up to 6 Once per short rest, you can use a bonus action to
regain 1d10 + 14 HP.
+2 second long recorded message, emits odor or
nonverbal sound, static visual effect including up to 25
words of text. You can affect a maximum of 4 objects === REACTIONS ===
at a time. War Caster
14 You can use your reaction to make an opportunity
=== BONUS ACTIONS === attack to cast a spell that has a casting time of 1
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

18 PASSIVE WISDOM (PERCEPTION)


Armblade (Shortsword) +11 1d6+7 Piercing Martial, Finesse, Light

Armblade (Shortsword) +11 1d6+7 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Fire Bolt +10 4d10 Fire V/S


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Ray of Frost +10 4d8 Cold V/S

Darkvision 60 ft. Thorn Whip +10 4d6 Piercing V/S/M

Eldritch Blast +8 1d10 Force Count: 4, V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 14 / Artificer 4 / Ranger 1 / Warlock 1 RWalk97
CLASS & LEVEL PLAYER NAME
K'ote (20)
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === weapons. sound, static visual effect including up to 25 words of
text. You can affect a maximum of 4 objects at a time.
* Hit Points • PHB 71 | Special
| 4 / Other • 1 Action
* Proficiencies • PHB 71 * Ability Score Improvement • PHB 72
* Spellcasting • TCoE 11
* Fighting Style • PHB 72 * Extra Attack • PHB 72 You can cast prepared artificer spells using INT as
You adopt a fighting style specialty. You can attack three times whenever you take the your spellcasting modifier (Spell DC 18, Spell Attack
Attack action on your turn. +10) and prepared artificer spells as rituals if they have
| Dueling • PHB the ritual tag. You must have a spellcasting focus —
When you are wielding a melee weapon in one hand | Special specifically thieves’ tools or some kind of artisan’s tool
and no other weapons, you gain a +2 bonus to — in hand when you cast any spell with this feature.
damage rolls with that weapon. * War Magic • PHB 75
When you use your action to cast a cantrip, you can * Infuse Item • TCoE 12
* Second Wind • PHB 72 make one weapon attack as a bonus action. Whenever you finish a long rest, you can touch up to 2
Once per short rest, you can use a bonus action to nonmagical objects, imbuing each of them with one of
regain 1d10 + 14 HP. | Special your artificer infusions, turning it into a magic item. You
can attune yourself to the item the instant you infuse it,
| 1 / Short Rest • 1 Bonus Action * Indomitable • PHB 72 or you can forgo attunement so that someone else can
You can reroll a saving throw that you fail - you must attune to the item.
* Action Surge • PHB 72 use the new roll. You can use this 2 times per long
You can take one additional action on your turn. This rest. Your infusion remains in an item indefinitely, but when
can be used 1 times per short rest. you die, the infusion vanishes after 4 days. The
| 2 / Long Rest • Special infusion also vanishes if you give up your knowledge of
| 1 / Short Rest • Special the infusion or you exceed your maximum number of
* Eldritch Strike • PHB 75 infusions.
* Martial Archetype • PHB 72 When you hit a creature with a weapon attack, it has
disadvantage on the next saving throw it makes | 2 / Other • Special
| Eldritch Knight against a spell you cast before the end of your next
turn. * Artificer Infusions • TCoE 12
* Spellcasting • PHB 75 You have invented numerous magical infusions that
You can cast known wizard spells using INT as your === ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the
spellcasting modifier (Spell DC 18, Spell Attack +10). type of item that can receive it and if the resulting
* Hit Points • TCoE 10 magic item requires attunement.
* Weapon Bond • PHB 75 Some infusions specify a minimum artificer level, and
You can perform a 1 hour ritual to create a magical * Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you
bond between yourself and one weapon. Once can’t learn it more than once.
completed, you can't be disarmed of the weapon * Magical Tinkering • TCoE 11
unless you are incapacitated, and you can summon it Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13
as a bonus action to your hand (if it's on the same property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
plane of existence). You can have up to two bonded long recorded message, emits odor or nonverbal

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Armblade (Shortsword) 1 2 lb. Torch 10 10 lb.

Armblade (Shortsword) 1 2 lb. Waterskin 1 5 lb.

SP 0 Shield 1 6 lb. Gauntlets of K'ote 1 --

Shield 1 6 lb.
EP 0 Plate 1 65 lb.

Gauntlets of K'ote 1 --
GP 20 Shortsword 1 2 lb.

Ink (1 ounce bottle) 1 --


PP 0 Parchment (one sheet) 1 --

Backpack 1 5 lb.
WEIGHT CARRIED

142 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Rations (1 day) 10 20 lb. Armblade (Shortsword) 1 2 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

600 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Fighter 14 / Artificer 4 / Ranger 1 / Warlock 1 RWalk97
CLASS & LEVEL PLAYER NAME
K'ote (20)
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

| Armorer | Infiltrator Armor: Lightning Launcher (DEX): 1 You have struck a bargain with an otherworldly being.
Action
* The Right Tool for the Job • TCoE 13 | The Hexblade
With thieves’ tools or artisan’s tools in hand, you can * Ability Score Improvement • TCoE 13
magically create one set of artisan’s tools in an * Pact Magic • PHB 107
unoccupied space within 5 feet of you. This creation === RANGER FEATURES === You can cast known warlock spells using CHA as your
requires 1 hour of uninterrupted work, which can spellcasting modifier (Spell DC 16, Spell Attack +8).
coincide with a short or long rest. Though the product * Deft Explorer • TCoE 56 You can use an arcane focus as a spellcasting focus.
of magic, the tools are nonmagical, and they vanish You are an unsurpassed explorer and survivor, both in
when you use this feature again. the wilderness and in dealing with others on your * Expanded Spell List • XGtE 55
travels. Additional spells are added to the warlock spell list for
| 1 Hour you.
| Canny (1st Level) • TCoE 56
* Tools of the Trade • TCoE 15 Choose one of your skill proficiencies. Your proficiency * Hexblade’s Curse • XGtE 55
You gain proficiency with heavy armor. You also gain bonus is doubled for any ability check you make that Once per short rest, as a bonus action, choose one
proficiency with smith's tools. If you already have this uses the chosen skill. creature you can see within 30 ft. to curse it for 1
tool proficiency, you gain proficiency with one other You can also speak, read, and write two additional minute (or until the target dies, you die, or you are
type of artisan’s tools of your choice. languages of your choice. incapacitated). Against the cursed target, you gain a
+6 bonus to damage rolls, score a critical hit on a roll
* Armorer Spells • TCoE 15 * Hit Points • PHB 90 of 19 or 20, and you regain 3 HP if it dies.
You always have certain spells prepared after you
reach particular levels in this class, as shown in the * Favored Foe • TCoE 56 | 1 / Short Rest • 1 Bonus Action
Armorer Spells table. When you hit a creature with an attack roll, you can
mark the target as your favored enemy for 1 minute or * Hex Warrior • XGtE 55
* Arcane Armor • TCoE 15 until you lose your concentration (as if you were You gain proficiency with medium armor, shields, and
Your metallurgical pursuits have led to you making concentrating on a spell). martial weapons. Whenever you finish a long rest, you
armor a conduit for your magic. As an action, you can The first time on each of your turns that you hit the can touch one weapon that you are proficient with and
turn a suit of armor you are wearing into Arcane favored enemy and deal damage to it, including when that lacks the two-handed property. With that weapon,
Armor, provided you have smith’s tools in hand. you mark it, you can increase that damage by 1d4. you can use your CHA modifier for the attack and
damage rolls until you finish your next long rest. You
| Arcane Armor - Create Armor: 1 Action | 6 / Long Rest • Special can also use your CHA modifier for the attack and
damage rolls for any of your pact weapons if you have
* Armor Model • TCoE 16 * Proficiencies • PHB 90 that feature.
You can customize your Arcane Armor. When you do
so, choose one of the following armor models: === WARLOCK FEATURES === | Special
Guardian or Infiltrator.
* Hit Points • PHB 106
| Infiltrator • TCoE === HALF-ORC RACIAL TRAITS ===
* Proficiencies • PHB 107
| Infiltrator Armor: Lightning Launcher: 1 Action * Darkvision • BR 41
* Otherworldly Patron • PHB 107 You can see in darkness (shades of gray) up to 60 ft.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Fighter 14 / Artificer 4 / Ranger 1 / Warlock 1 RWalk97
CLASS & LEVEL PLAYER NAME
K'ote (20)
Half-Orc Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

normally be able to draw or stow only one.


* Menacing • BR 41
You gain proficiency in the Intimidation skill. * Eldritch Adept • TCoE 79
You learn one Eldritch Invocation option of your choice
* Relentless Endurance • BR 41 from the warlock class. If the invocation has a
When you are reduced to 0 HP but not killed, you can prerequisite, you can choose that invocation only if
drop to 1 HP instead once per long rest. you’re a warlock and only if you meet the prerequisite.

| 1 / Long Rest • Special Whenever you gain a level, you can replace the
invocation with another one from the warlock class.
* Savage Attacks • BR 41
When you score a critical hit, roll one of the weapon’s | Repelling Blast • PHB
dice one additional time and add it to the extra When you hit a creature with eldritch blast, you can
damage. push the creature up to 10 feet away from you in a
straight line.

=== FEATS ===

* War Caster • PHB 170


You have advantage on CON saving throws that you
make to maintain your concentration on a spell when
you take damage. You can perform the somatic
components of spells even when you have weapons or
a shield in one or both hands. You can use your
reaction to make an opportunity attack to cast a spell
that has a casting time of 1 action and targets only that
creature.

| 1 Reaction

* Magic Initiate (Warlock) • PHB


You learn two cantrips of your choice from the warlock
spell list. You learn one 1st-level spell from that same
list and can cast it at its lowest level once per long rest.

* Dual Wielder • PHB 165


You add a +1 bonus to AC while you are wielding a
separate melee weapon in each hand, can use
two-weapon fighting even when the one-handed melee
weapons you are wielding aren't light, and can draw or
stow two one-handed weapons when you would

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 14 Medium 5'7 200
GENDER AGE SIZE HEIGHT WEIGHT
K'ote (20) Chaotic Neutral Grey Blue Dark Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


I am horribly, horribly awkward
The Wooded Archives in social situations.

PERSONALITY TRAITS

No Limits. Nothing should fetter the


infinite possibility inherent in all
existence. (Chaotic)
IDEALS

I sold my soul for knowledge. I hope to do


great deeds and win it back.

BONDS

I overlook obvious solutions in favor of


complicated ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Named with a variation on the Orcish word for -Get war caster asap... replace magic initiate?
"glory," K'ote was raised the son of the orc
librarian of the woods and his archivist wife. K'ote
was brought up seeking knowledge like the rest of
his family, and with his mother's aid became a
great creator of many wonderful inventions. Taking
a variation of his father's fighting style, K'ote has
designed his own weapons to beat channel the
power granted him by his mother, dealing damage
of the blade and the arcane. Like his older sister,
K'ote can see the world in it's varying stages of
grey, and lives his life to the fullest - even if it isn't
the recommend way to go. K'ote has always
wanted to follow the family tradition of going on a
quest... what will his parents think of him leaving
two whole years before they planned? Guess
there's only one way to find out.

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT / INT / CHA 18 / 18 / 16 +10 / +10 / +8
Fighter / Artificer / Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Fighter +10 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Ray of Frost Fighter +10 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Texting Fighter -- 1A Unlimited S,M 1 round D: 1Rnd, S/M

O Thorn Whip Artificer +10 1A 30 ft. V,S,M Instantaneous PHB 282 V/S/M

O Sword Burst Artificer DEX 18 1A Self/5 ft. V Instantaneous SCAG 143 V

O Eldritch Blast Warlock +8 1A 120 ft. V,S Instantaneous PHB 237 Count: 4, V/S

O Poison Spray Warlock CON 16 1A 10 ft. V,S Instantaneous PHB 266 V/S

O True Strike <C> Magic Initiate (Warlock) -- 1A 30 ft. S Concentration, up to 1 round PHB 284 D: 1Rnd, S

O Minor Illusion Magic Initiate (Warlock) -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL === 4 Slots OOOO | 1 Pact O

O Thunderwave Fighter CON 18 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Burning Hands Fighter DEX 18 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Jim’s Magic Missile Fighter +10 1A 120 ft. V,S,M Instantaneous AI 76 V/S/M

O Shield Fighter -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Catapult Artificer DEX 18 1A 60 ft. S Instantaneous EE 150 S

O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Identify [R] Artificer -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

P Magic Missile Artificer (Always Prepared) -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

P Thunderwave Artificer (Always Prepared) CON 18 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 18 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Grease Artificer DEX 18 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 18 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Snare Artificer DEX 18 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 18 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Armor of Agathys Warlock -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M

O Shield Warlock -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Witch Bolt <C> Magic Initiate (Warlock) +8 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 1/LR, D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Snilloc’s Snowball Swarm Fighter DEX 18 1A 90 ft./5 ft. Sphere V,S,M Instantaneous EE 165 5 ft. Sphere, V/S/M

O Web <C> Fighter DEX 18 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Fireball Fighter DEX 18 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Fly <C> Fighter -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Lightning Bolt Fighter DEX 18 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Haste <C> Fighter -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

SPELLS

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