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Bladesinger 6 Μαριος

CLASS & LEVEL PLAYER NAME


Indra Uchiha
High Elf Urchin 14.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 16 38 --
-1 • +6 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 6d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed, and
magic can’t put you to sleep

+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== PROFICIENCIES ===
Light Armor
CONSTITUTION +3 Acrobatics DEX Light Crossbow
Dagger
+3 PROFICIENCY BONUS
+2 P
+0

+6
Animal Handling WIS
Arcana INT
Dart
Longbow
Longsword
Quarterstaff
14 -1 Athletics STR Shortbow
Shortsword
ABILITY SAVE DC
-1 Deception CHA Sling
Disguise kit
+3 History INT Thieves' tools
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking) === LANGUAGES ===
+3 -1 Intimidation CHA
Common
+3 Investigation INT Elvish
16 +0 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


Extra Attack
P +2 Performance CHA === ACTIONS ===
+0 -1 Persuasion CHA Standard Actions
Starting at 6th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.

+3 Religion INT Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide,
10 Ready, Search, Use an Object, Opportunity Attack
P +6 Sleight of Hand DEX
P +6 Stealth DEX === SPECIAL ===
CHARISMA +0 Survival WIS
Arcane Recovery • 1 / Long Rest

-1 Once per day when you finish a short rest, you can choose
expended spell slots to recover - up to a combined level of 3,
and none of the slots can be 6th level or higher.

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Chokutō ( 2 ) +6 1d8 +3 Slashing 1d8 Lightning

Booming Blade +6 3d8 +3 +2d8 if it moves willingly


13 PASSIVE WISDOM (INSIGHT)

Green-Flame Blade +6 3d8 +3 1d8 + INT modifier to second creature(5ft within)

13 PASSIVE INTELLIGENCE (INVESTIGATION)


Fire Bolt +6 2d10 Versus AC

Darkvision 60 ft. Minor Illusion See Spellbook

SENSES WEAPON ATTACKS & CANTRIPS

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Bladesinger 6 Μαριος
CLASS & LEVEL PLAYER NAME
Indra Uchiha
High Elf Urchin 14.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === *City Secrets ( Urchin ) TRAINING IN WAR AND SONG
You know the secret patterns and flow to cities and can find When you adopt this tradition at 2nd level, you gain proficiency
You can cast prepared wizard spells using INT as your passages through the urban sprawl that others would miss. with light armor, and you gain proficiency with
spellcasting modifier (Spell DC 14, Spell Attack +6) and wizard When you are not in combat, you (and companions you lead) one type of one-handed melee weapon of your choice.
spells in your spellbook as rituals if they have the ritual tag. You can travel between any two locations in the city twice as fast as You also gain proficiency in the Performance skill if
can use an arcane focus as a spellcasting focus. your speed would normally allow. you don't already have it.

* Arcane Recovery • PHB 115 BLADESONG


*Feat : Warcaster
Once per day when you finish a short rest, you can choose Prerequisite: The ability to cast at least one spell Starting at 2nd level, you can invoke a secret elven
expended spell slots to recover - up to a combined level of 3, magic called the Bladesong, provided that you aren't
and none of the slots can be 6th level or higher. You have practiced casting spells in the midst of combat, wearing medium or heavy armor or using a shield. It
learning techniques that grant you the following benefits: graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong,
1.You have advantage on Constitution saving throws that you which lasts for 1 minute. It ends early if you are incapacitated,
=== HIGH ELF RACIAL TRAITS === make to maintain your concentration on a spell when you take if you don medium or heavy armor or a shield, or
damage. if you use two hands to make an attack with a weapon.
You can also dismiss the Bladesong at any time you
Darkvision • PHB 23 2.You can perform the somatic components of spells even when choose (no action required).
you have weapons or a shield in one or both hands.
You can see in darkness (shades of gray) up to 60 ft. While your Bladesong is active, you gain the following
3.When a hostile creature’s movement provokes an opportunity benefits:
attack from you, you can use your reaction to cast a spell at the
Keen Senses • PHB 23 creature, rather than making an opportunity attack. The spell You gain a bonus to your AC equal to your Intelligence
must have a casting time of 1 action and must target only that modifier (minimum of+ 1).
You have proficiency in the Perception skill. creature.
Your walking speed increases by 10 feet.

Fey Ancestry • PHB 23 *Feat : Dual Wielder You have advantage on Dexterity (Acrobatics) checks .

You have advantage on saves against being charmed, and You master fighting with two weapons, gaining the following • You gain a bonus to any Constitution saving throw
magic can’t put you to sleep. benefits: you make to maintain your concentration on a
spell. The bonus equals your Intelligence modifier
You gain a +1 bonus to AC while you are wielding a separate (minimum of +l).
Trance • PHB 23 melee weapon in each hand.
You can use this feature twice. You regain a ll expended
You don't need to sleep, but meditate semiconsciously for 4 You can use two-weapon fighting even when the one-handed uses of it when you finish a short or long rest.
hours a day. While meditating, you can dream after a fashion; melee weapons you are wielding aren’t light.
such dreams are actually mental exercises that have become
reflexive through years of practice. After resting in this way, you You can draw or stow two one-handed weapons when you
gain the same benefit that a human does from 8 hours of sleep. would normally be able to draw or stow only one.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP Chokutō 2 lb.

Backpack 5 lb.

SP Common Clother 3 lb.

Component Pouch 2 lb.


EP Thieve's Tools 1 lb.

Disguise Kit 3 lb.


GP Rope, Hempen (50 feet) 10 lb.

Potion Of Healing 0,5 lb.


PP
Waterskin 5 lb.

Torch 10 lb.
WEIGHT CARRIED

65 lb. Oil Flask 1 lb.

ENCUMBERED Small Knife 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

40 lb. A bag of 1,000 ball bearings 2 lb.

PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

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Male 70 Medium 1,82 cm 62.2 kg
GENDER AGE SIZE HEIGHT WEIGHT
Indra Uchiha Chaotic Good Nude Black Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I put no trust in divine beings,


except Fairies.
PERSONALITY TRAITS

I have a dark calling that puts me


above the law.
IDEALS

There's evil in me, I can feel it. It must


never be set free.

BONDS

I feel no compassion for the dead. They're the


lucky ones.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

You are one of the last surviving members of


Uchiha clan.

Being raced without parents at the streets of


Magnolia , you learned to survive on your own
from a young age.
Developing special abilities you inherited from
your Uchiha bloodline in order to survive as an
orphan, you caught the attention of a powerful and
kind man, Makarov, also know as the master of
the wizard guild Fairy Tail.

Makarov then invited you to join Fairy Tail in order


to leave behind your harsh life on the streets and
begin working for the guild.

Since then you think of the whole guild as a family


and work on quests to level up its reputation, but
you also hone your own skills as a bladesinger on
the way in order to explore your bloodline's lost
story and potential.

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
Booming Blade Wizard +6 1A 5 Feet V,M 1 Round +1d8 Thunder DMG and +2d8 if target wilingly move
Green-Flame Blade Wizard +6 1A 5 Feet V,M Instantaneous +1d8 Fire DMG and 1d8+INT to 2nd creature at 5 ft.
Firebolt Wizard +6 1A 120 Feet V,S Instantaneous 2d10 Fire DMG ( Single Target )
Minor Illusion Wizard INT 14 1A 30 Feet S,M 1 Minute
Frostbite Wizard CON 14 1A 60 Feet V,S Instantaneous 2d6 Cold DMG ( Single Target )

=== 1st LEVEL === 4 Slots OOOO


O Absorb Elements Wizard -- -- -- -- Rea Self S 1 Round 1st time you attack + 1d6 DMG of triggering type
O Mage Armor Wizard -- -- -- -- 1A Touch V,S,M 8 Hours AC changes to 13 + DEX
O Shield Wizard -- -- -- -- Rea Self V,S 1 Round +5 bonus to AC and Magic Missile makes no DMG
O Thunderwave Wizard CON 14 1A Self V,S Instantaneous SEE SPELLBOOK
O Fog Cloud Wizard -- -- -- -- 1A 120 Feet V,S Con up to 1hr SEE SPELLBOOK
O Silent Image Wizard INT 14 1A 60 Feet V,S,M Con up to 10mi SEE SPELLBOOK

=== 2nd LEVEL === 3 Slots OOO


O Invisibility Wizard -- -- -- -- 1A Touch V,S,M Con up to 1hr SEE SPELLBOOK
O Mirror Image Wizard -- -- -- -- 1A Self V,S 1 minute SEE SPELLBOOK
O Misty Step Wizard -- -- -- -- 1BA Self V Instantaneous SEE SPELLBOOK
O Phantasmal Force Wizard INT 14 1A 60 Feet V,S,M Con up to 1min SEE SPELLBOOK

=== 3rd LEVEL === 3 Slots OOO


O Blink Wizard -- -- -- -- 1A Self V,S 1 minute SEE SPELLBOOK
O Fear Wizard WIS 14 1A 30 ft cone V,S,M Con up to 1min SEE SPELLBOOK
O Fireball Wizard DEX 14 1A 150 Feet V,S,M Instantaneous 8d6 Fire DMG ( or half ) 20 feet radius
O Thunder Step Wizard -- -- -- -- 1A 90 Feet V Instantaneous SEE SPELLBOOK

SPELLS

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