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-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 16 38 --
-1 • +6 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
-1 Charisma
Total 6d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed, and
magic can’t put you to sleep
+6
Animal Handling WIS
Arcana INT
Dart
Longbow
Longsword
Quarterstaff
14 -1 Athletics STR Shortbow
Shortsword
ABILITY SAVE DC
-1 Deception CHA Sling
Disguise kit
+3 History INT Thieves' tools
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking) === LANGUAGES ===
+3 -1 Intimidation CHA
Common
+3 Investigation INT Elvish
16 +0 Medicine WIS SPEED
+3 Religion INT Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide,
10 Ready, Search, Use an Object, Opportunity Attack
P +6 Sleight of Hand DEX
P +6 Stealth DEX === SPECIAL ===
CHARISMA +0 Survival WIS
Arcane Recovery • 1 / Long Rest
-1 Once per day when you finish a short rest, you can choose
expended spell slots to recover - up to a combined level of 3,
and none of the slots can be 6th level or higher.
SKILLS ACTIONS
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Bladesinger 6 Μαριος
CLASS & LEVEL PLAYER NAME
Indra Uchiha
High Elf Urchin 14.000
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== WIZARD FEATURES === *City Secrets ( Urchin ) TRAINING IN WAR AND SONG
You know the secret patterns and flow to cities and can find When you adopt this tradition at 2nd level, you gain proficiency
You can cast prepared wizard spells using INT as your passages through the urban sprawl that others would miss. with light armor, and you gain proficiency with
spellcasting modifier (Spell DC 14, Spell Attack +6) and wizard When you are not in combat, you (and companions you lead) one type of one-handed melee weapon of your choice.
spells in your spellbook as rituals if they have the ritual tag. You can travel between any two locations in the city twice as fast as You also gain proficiency in the Performance skill if
can use an arcane focus as a spellcasting focus. your speed would normally allow. you don't already have it.
Fey Ancestry • PHB 23 *Feat : Dual Wielder You have advantage on Dexterity (Acrobatics) checks .
You have advantage on saves against being charmed, and You master fighting with two weapons, gaining the following • You gain a bonus to any Constitution saving throw
magic can’t put you to sleep. benefits: you make to maintain your concentration on a
spell. The bonus equals your Intelligence modifier
You gain a +1 bonus to AC while you are wielding a separate (minimum of +l).
Trance • PHB 23 melee weapon in each hand.
You can use this feature twice. You regain a ll expended
You don't need to sleep, but meditate semiconsciously for 4 You can use two-weapon fighting even when the one-handed uses of it when you finish a short or long rest.
hours a day. While meditating, you can dream after a fashion; melee weapons you are wielding aren’t light.
such dreams are actually mental exercises that have become
reflexive through years of practice. After resting in this way, you You can draw or stow two one-handed weapons when you
gain the same benefit that a human does from 8 hours of sleep. would normally be able to draw or stow only one.
CP Chokutō 2 lb.
Backpack 5 lb.
Torch 10 lb.
WEIGHT CARRIED
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
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Male 70 Medium 1,82 cm 62.2 kg
GENDER AGE SIZE HEIGHT WEIGHT
Indra Uchiha Chaotic Good Nude Black Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
Booming Blade Wizard +6 1A 5 Feet V,M 1 Round +1d8 Thunder DMG and +2d8 if target wilingly move
Green-Flame Blade Wizard +6 1A 5 Feet V,M Instantaneous +1d8 Fire DMG and 1d8+INT to 2nd creature at 5 ft.
Firebolt Wizard +6 1A 120 Feet V,S Instantaneous 2d10 Fire DMG ( Single Target )
Minor Illusion Wizard INT 14 1A 30 Feet S,M 1 Minute
Frostbite Wizard CON 14 1A 60 Feet V,S Instantaneous 2d6 Cold DMG ( Single Target )
SPELLS
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