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Barbarian 5 levitht

CLASS & LEVEL PLAYER NAME


Zaggre
Half-Orc Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity

+3
* +8

-1
Constitution
Intelligence
+2 17 64 40 --
CLASS
+1 Wisdom INITIATIVE HIT POINTS
17
+0 Charisma
Total 1d12 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===                           
Light Armor, Medium Armor, Shields      
                                        
CONSTITUTION +5 Acrobatics DEX
P === WEAPONS ===                         
Martial Weapons, Simple Weapons         
+5 +3 PROFICIENCY BONUS
+1 Animal Handling WIS
                                        
-1 Arcana INT === TOOLS ===                           
Dice Set, Vehicles (Land)               
20 P +6 Athletics STR                                         
ABILITY SAVE DC === LANGUAGES ===                       
+0 Deception CHA Common, Orc
-1 History INT
INTELLIGENCE
+1 Insight WIS
40 ft. (Walking)
-1 P +3 Intimidation CHA
-1 Investigation INT
9 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+0 Performance CHA Rage (BA): +2 damage
+1 +0 Persuasion CHA
Reckless Attack / 3 per long rest.
Extra attack

-1 Religion INT
12
+2 Sleight of Hand DEX
+2 Stealth DEX
CHARISMA P +4 Survival WIS

+0
11
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Handaxe +6 1d6+3 Slashing Simple, Light, Thrown, Range (20/60)

Bastard Sword +7 1d10(12)+4 Slashing Martial, Versatile


11 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 4 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Barbarian 1 levitht
CLASS & LEVEL PLAYER NAME
Zaggre
Half-Orc Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

===Half Orc=== Danger Sense - At 2nd level, you gain an uncanny


Relentless Endurance - When you are reduced to O sense of when things ear by aren't as they should
hit points but not killed outright. you can drop be, giving you an edge when you dodge away from d
to 1 point instead / *1 per long rest*. anger.You have advantage on Dexterity saving thro
ws against effects that you can see, such as trap
Savage Attacks - When you score a criticaI hit wi s and spells.To gain this benefit, you can't be b
th a melee weapon attack, you can roll one of thc linded, deafened, or incapacitated.
wcapon's damage dice one additional time and add
it lo lhe extra damage of lhe criticaI hit. ===Wild Magic===
Magic Awareness - As an action, you can open your
===Barbarian=== awareness to the presence of concentrated magic.U
Rage - On your turn,you can enter a rage as a bon ntil the end of your next turn, you know the loca
us action.While raging, you gain the following be tion of any spell or magic item within 60 feet of
nefits if you aren't wearing heavy armor: you that isn't behind total cover. When you sense
*You have advantage on Strength checks and Str a spell, you learn which school of magic it belon
ength saving throws. gs to. You can use this feature a number of times
*When you make a melee weapon attack using Str equal to your proficiency bonus, and you regain a
cngth, you gain a bonus to the damage roll that i ll extended uses when finish a long rest.
ncreases as you gain leveis as a barbarian, as sh
own in the Rage Damage column of the Barbarian ta Wild Surge - The magical energy roiling inside yo
ble. u sometimes erupts from you. When you enter your
*You have resistance to bludgeoning, piercing, rage, roll on the Wild Magic table to determine t
and slashing damage. he magical effect requires a saving throw, the DC
If you are able to cast spells, you ean't cast th equals 8 + your proficiency bonus + your Constiut
em or concentrate on them while raging. Your rage ionmodifier
lasts for 1 minute. lt ends early if you are knoc
ked unconscious or if your turn ends and you have
n't attacked a hostile creature since your last t
urn or taken damage since then. You can also end
your rage on your turn as a bonus action. Once yo
u have raged the number of times shown for your b
arbarian leveI in the Rages column of the Barbari
an table, you must finish a long rest before you
can rage again.
Unarmored Defense - While you are not wearing any
armor, your Armor Class equals 10 + your Dexterit
y modifier + your Constitution modifier. You can
use a shield and still gain this benefit.
Reckless Attack - Starting at 2nd levei, you can
throw aside ali concern for defense to attack wit
h fierce desperation. When you make your first at
tack on your turn, you can decide to attack reckl
essly. Doing so gives you advantage on melee weap
on attack rolls using Strength during this turn,
but attack rolls against you have advantage until
your next turn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP
11 Longsword 1 3 lb.

Handaxe 1 2 lb.

SP 0 Spear 1 2 lb.

Javelin 4 8 lb.
EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 200 Dice Set 1 --

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 6 20 lb.


WEIGHT CARRIED

78 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

480 lb. Broken Longsword 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 18 Medium 193 cm or 6'4 203
GENDER AGE SIZE HEIGHT WEIGHT
Zaggre Lawful Neutral pale green Deep green Short black hair
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===                               
Minerva

PERSONALITY TRAITS

Life is not fun if not nearing


death's grip
IDEALS

I fight for the thrill of battle and


Zaggre is a tall and bulky half-orc chiseled from all the years on the battlefield, with a pale sickly green skin full of scars, notably one big diagonal one, running from his right upper arm to his left leg, gained from the day an old one eyed witch found him amist corpses in a battlefield, laying on a bog missing said limbs. He has short black hair which is adorned with little decorative stones that whistle in the wind, he uses a wooden mask, made from aspen wood, to cover his face, mask gained from one of the generals of one of the various armies he fought with, that would say that the grimm smile Zaggre had when close to death would demoralize his squadrons. This mask now is adorned with runes around it that emit a faint green light, courtesy from the old witch.

nothing more
BONDS

During battle I lose sight of what happens


in my surroundings

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

"Battle, battle is fun!" That's the first conscious


thought that Zaggre reminds crossing his mind. He
can't really remember where he was born, or the
face of his parents, all he can muster from the
recess of his mind is the memories from battles,
from the first time he picked up a blade from the
corpse of a unknown soldier while still a child to
the mountain of corpses he pilled up during his
various wars. But with time comes experience,
and with experience comes boredom, what serves
the ability to dance with the blade if the dance
ends with a mere step, after all this time the
bloodshed started to become routine, it lost it's
thrill, it's danger, so zaggre realize, it's so simple, if
his opponent will not elevate to his level, he will
step down to the level of his opponent so he could
feel the excitement of death again. That served
him well, while restraining himself battles became
hard fought again, but deep down he knew it was
but an ilusion, looking down at a mirage of death is
not the same as the real deal. Until a fateful day,
where at the end of a war campaign, after killing a
dozen maybe more maybe less, Zaggre has
difficulty remembering people he has'nt truly
crossed blades with, then all of a sudden all his
senses tingled up, and he could feel the grasp of
death behind him, he could not hold his
excitement, his mask almost could not hide his
smile, he drew his sword but before he could see
the face of his opponent, he heard a loud metalic
sound, and that blade that was with him since
childhood picked from the corpse of a nameless
soldier was broken, and a second after he realized
he was missing a arm and a leg. While face
planted in the bog, he could feel his energy
draining from the giant cut throught his chest, all
he could think is "this can't end like this, not this
patetic waty without reacting, let me fight, I WANT
TO FIGHT MORE". Even thought the young
half-orc was not religious, for what pourpous
would a god serve in the middle of the sea of
blood, in the end there's always another one at the
shore, as if something heard him, she found him,
Minerva, an old witch with one green wooden

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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