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• +9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +12 Dexterity
+6 Constitution +10 19 286 --
+2 +5 Intelligence
CLASS
• +12 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total
13d10 + 7d8 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
+1 Bonus on saves
+5 Advantage Against
plants that are magically
DEFENSES HIT DICE DEATH SAVES
created or manipulated
20 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION E +17 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+6
+5 P +11
+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
E +17 Stealth DEX Deft Explorer: Tireless • 6 / Long Rest Steady Aim
CHARISMA As an action, you can give yourself As a bonus action, you give yourself advantage on
E +17 Survival WIS
<strong>1d8</strong>+5 temporary hit points your next attack roll on the current turn. You can use
this bonus action only if you haven’t moved during this
-1 E
P
+17
+5
Thieves' Tools (DEX)
Luck Blade Greatsword +9 2d6+3 Slashing 1 Charge (Used), Martial, Heavy, Two-Handed
15 PASSIVE WISDOM (INSIGHT)
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Ranger 13 / Rogue 7 Sibra
CLASS & LEVEL PLAYER NAME
Kannio Tracker Kalagolake
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === action, dealing an extra 1d8 damage of the weapon’s
| 6 / Long Rest • Special damage type on a hit.
* Deft Explorer • TCoE 56
You are an unsurpassed explorer and survivor, both in * Proficiencies • PHB 90 | Special
the wilderness and in dealing with others on your
travels. * Fighting Style • PHB 91 * Umbral Sight • XGtE 42
You adopt a particular style of fighting as your You gain darkvision out to a range of 60 ft. (+30 ft. if
| Canny (1st Level) • TCoE 56 specialty. you already have it). While in darkness, you are
Choose one of your skill proficiencies. Your proficiency invisible to any creature that relies on darkvision to see
bonus is doubled for any ability check you make that | Archery • PHB you in that darkness.
uses the chosen skill. You gain a +2 bonus to attack rolls you make with
You can also speak, read, and write two additional ranged weapons. * Martial Versatility • TCoE 57
languages of your choice. Whenever you reach a level in this class that grants
* Spellcasting Focus • TCoE 57 the Ability Score Improvement feature, you can replace
| Roving (6th Level) • TCoE 56 You can use a druidic focus as a spellcasting focus for a fighting style you know with another fighting style
Your walking speed increases by 5, and you gain a your ranger spells. available to rangers. This replacement represents a
climbing speed and a swimming speed equal to your shift of focus in your martial practice.
walking speed. * Spellcasting • PHB 91
You can cast known ranger spells using WIS as your * Ability Score Improvement • PHB 92
| Tireless (10th Level) • TCoE 56 spellcasting modifier (Spell DC 19, Spell Attack +11).
As an action, you can give yourself * Extra Attack • PHB 92
<strong>1d8</strong>+5 temporary hit points * Primal Awareness • TCoE 57 You can attack twice whenever you take the Attack
(minimum of 1 temporary hit point). You regain all You learn additional spells when you reach certain action on your turn.
expended uses when you finish a long rest. levels in this class if you don’t already know them, as
In addition, whenever you finish a short rest, your shown in the Primal Awareness Spells table. * Iron Mind • XGtE 42
exhaustion level, if any, is decreased by 1. You gain proficiency in WIS saving throws. If you
* Ranger Archetype • PHB 92 already have it, you instead gain proficiency in INT or
| Deft Explorer: Tireless: 6 / Long Rest • 1 Action CHA saving throws (your choice).
| Gloom Stalker
| Deft Explorer: Tireless (exhaustion): Special * Land’s Stride • PHB 92
* Gloom Stalker Magic • XGtE 42 Moving through nonmagical difficult terrain costs you
* Hit Points • PHB 90 You learn additional spells based on your level that no extra movement and you can also pass through
count as ranger spells but don't count against the nonmagical plants without being slowed by them and
* Favored Foe • TCoE 56 number of spells you know. without taking damage from them. You have
When you hit a creature with an attack roll, you can advantage on saving throws against plants that are
mark the target as your favored enemy for 1 minute or * Dread Ambusher • XGtE 42 magically created or manipulated to impede
until you lose your concentration (as if you were You add your WIS modifier (+5) to initiative rolls. At the movement.
concentrating on a spell). start of your first turn of each combat, your walking
The first time on each of your turns that you hit the speed increases by 10 ft., which lasts until the end of * Nature’s Veil • TCoE 57
favored enemy and deal damage to it, including when that turn. If you take the Attack action on that turn, you You draw on the powers of nature to hide yourself from
you mark it, you can increase that damage by 1d6. can make one additional weapon attack as part of that view briefly. As a bonus action, you can magically
EQUIPMENT
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Ranger 13 / Rogue 7 Sibra
CLASS & LEVEL PLAYER NAME
Kannio Tracker Kalagolake
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
become invisible, along with any equipment you are You can take a bonus action on each of your turns to make a DEX saving throw to take only half damage,
wearing or carrying, until the start of your next turn. take the Dash, Disengage, or Hide action. you instead take no damage if you succeed on the
You can use this feature 6 times, and you regain all saving throw, and only half damage if you fail.
expended uses when you finish a long rest. | 1 Bonus Action
| 6 / Long Rest • 1 Bonus Action * Steady Aim • TCoE 62 === GOLIATH RACIAL TRAITS ===
As a bonus action, you give yourself advantage on
* Stalker’s Flurry • XGtE 42 your next attack roll on the current turn. You can use * Natural Athlete • EE
Once on each of your turns when you miss with a this bonus action only if you haven’t moved during this You have proficiency in the Athletics skill.
weapon attack, you can make another weapon attack turn, and after you use the bonus action, your speed is
as part of the same action. 0 until the end of the current turn. * Stone’s Endurance • EE
As a reaction, reduce damage dealt to you by 1d12 +5
=== ROGUE FEATURES === | 1 Bonus Action once per short rest.
ADDITIONAL EQUIPMENT
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Ranger 13 / Rogue 7 Sibra
CLASS & LEVEL PLAYER NAME
Kannio Tracker Kalagolake
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Tinderbox 2 2 lb.
Torch 10 10 lb.
Waterskin 2 10 lb.
Horn 1 2 lb.
Wagon 1 --
ADDITIONAL EQUIPMENT
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Male 23 Medium 7'11" 316
GENDER AGE SIZE HEIGHT WEIGHT
Kannio Tracker Kalagolake Chaotic Good Grey Black black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 19 +11
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M
O Magic Weapon <C> Ranger -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M
P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S
O Elemental Weapon <C> Ranger -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S
O Lightning Arrow <C> Ranger DEX 19 1BA Self V,S Concentration, up to 1 minute PHB 255 D: 1m, V/S
O Fear <C> Gloom Stalker Magic WIS 19 1A Self/30 ft./30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M
P Speak with Plants Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Guardian of Nature <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 157 D: 1m, V
O Greater Invisibility <C> Gloom Stalker Magic -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S
P Locate Creature <C> Primal Awareness (Always Prepared) -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 1/LR, D: 1h, V/S/M
O Wish Luck Blade Greatsword -- 1A Self V Instantaneous PHB 288 1 Charge (Used), V
SPELLS
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