You are on page 1of 6

Ranger 13 / Rogue 7 Sibra

CLASS & LEVEL PLAYER NAME


Kannio Tracker Kalagolake
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +9 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +12 Dexterity
+6 Constitution +10 19 286 --
+2 +5 Intelligence
CLASS
• +12 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total
13d10 + 7d8 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES
+1 Bonus on saves
+5 Advantage Against
plants that are magically
DEFENSES HIT DICE DEATH SAVES

created or manipulated
20 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION E +17 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+6
+5 P +11

+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


21 P +8 Athletics STR Horn, Thieves' Tools
ABILITY SAVE DC
-1 Deception CHA
=== LANGUAGES ===
+4 History INT Common, Draconic, Elvish, Giant, Sylvan,
INTELLIGENCE
+5 Insight WIS Thieves’ Cant
35 ft. (Walking), 35 ft. (Climbing), 35 ft.
+4 -1 Intimidation CHA
(Swimming)
E +16 Investigation INT
18 +5 Medicine WIS SPEED

+16 Nature INT PROFICIENCIES & LANGUAGES


E

WISDOM E +17 Perception WIS


-1 Performance CHA === ACTIONS === to take the Dash, Disengage, or Hide action.
+5 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Nature’s Veil • 6 / Long Rest
Help, Hide, Ready, Search, Use an Object, As a bonus action, you can magically become
+4 Religion INT
20 Opportunity Attack, Grapple, Shove, Improvise, invisible, along with any equipment you are wearing or
+5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object carrying, until the start of your next turn.

E +17 Stealth DEX Deft Explorer: Tireless • 6 / Long Rest Steady Aim
CHARISMA As an action, you can give yourself As a bonus action, you give yourself advantage on
E +17 Survival WIS
<strong>1d8</strong>+5 temporary hit points your next attack roll on the current turn. You can use
this bonus action only if you haven’t moved during this
-1 E

P
+17

+5
Thieves' Tools (DEX)

Horn Music (CHA)


(minimum of 1 temporary hit point). You regain all
expended uses when you finish a long rest. turn, and after you use the bonus action, your speed is
0 until the end of the current turn.
=== BONUS ACTIONS ===
9 Cunning Action === REACTIONS ===
You can take a bonus action on each of your turns Skirmisher
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

27 PASSIVE WISDOM (PERCEPTION)


Longbow +14 1d8+8 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Luck Blade Greatsword +9 2d6+3 Slashing 1 Charge (Used), Martial, Heavy, Two-Handed
15 PASSIVE WISDOM (INSIGHT)

Shortsword +11 1d6+5 Piercing Martial, Finesse, Light


26 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortsword +11 1d6 Piercing Martial, Dual Wield, Finesse, Light

Darkvision 60 ft. Unarmed Strike +8 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 13 / Rogue 7 Sibra
CLASS & LEVEL PLAYER NAME
Kannio Tracker Kalagolake
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === action, dealing an extra 1d8 damage of the weapon’s
| 6 / Long Rest • Special damage type on a hit.
* Deft Explorer • TCoE 56
You are an unsurpassed explorer and survivor, both in * Proficiencies • PHB 90 | Special
the wilderness and in dealing with others on your
travels. * Fighting Style • PHB 91 * Umbral Sight • XGtE 42
You adopt a particular style of fighting as your You gain darkvision out to a range of 60 ft. (+30 ft. if
| Canny (1st Level) • TCoE 56 specialty. you already have it). While in darkness, you are
Choose one of your skill proficiencies. Your proficiency invisible to any creature that relies on darkvision to see
bonus is doubled for any ability check you make that | Archery • PHB you in that darkness.
uses the chosen skill. You gain a +2 bonus to attack rolls you make with
You can also speak, read, and write two additional ranged weapons. * Martial Versatility • TCoE 57
languages of your choice. Whenever you reach a level in this class that grants
* Spellcasting Focus • TCoE 57 the Ability Score Improvement feature, you can replace
| Roving (6th Level) • TCoE 56 You can use a druidic focus as a spellcasting focus for a fighting style you know with another fighting style
Your walking speed increases by 5, and you gain a your ranger spells. available to rangers. This replacement represents a
climbing speed and a swimming speed equal to your shift of focus in your martial practice.
walking speed. * Spellcasting • PHB 91
You can cast known ranger spells using WIS as your * Ability Score Improvement • PHB 92
| Tireless (10th Level) • TCoE 56 spellcasting modifier (Spell DC 19, Spell Attack +11).
As an action, you can give yourself * Extra Attack • PHB 92
<strong>1d8</strong>+5 temporary hit points * Primal Awareness • TCoE 57 You can attack twice whenever you take the Attack
(minimum of 1 temporary hit point). You regain all You learn additional spells when you reach certain action on your turn.
expended uses when you finish a long rest. levels in this class if you don’t already know them, as
In addition, whenever you finish a short rest, your shown in the Primal Awareness Spells table. * Iron Mind • XGtE 42
exhaustion level, if any, is decreased by 1. You gain proficiency in WIS saving throws. If you
* Ranger Archetype • PHB 92 already have it, you instead gain proficiency in INT or
| Deft Explorer: Tireless: 6 / Long Rest • 1 Action CHA saving throws (your choice).
| Gloom Stalker
| Deft Explorer: Tireless (exhaustion): Special * Land’s Stride • PHB 92
* Gloom Stalker Magic • XGtE 42 Moving through nonmagical difficult terrain costs you
* Hit Points • PHB 90 You learn additional spells based on your level that no extra movement and you can also pass through
count as ranger spells but don't count against the nonmagical plants without being slowed by them and
* Favored Foe • TCoE 56 number of spells you know. without taking damage from them. You have
When you hit a creature with an attack roll, you can advantage on saving throws against plants that are
mark the target as your favored enemy for 1 minute or * Dread Ambusher • XGtE 42 magically created or manipulated to impede
until you lose your concentration (as if you were You add your WIS modifier (+5) to initiative rolls. At the movement.
concentrating on a spell). start of your first turn of each combat, your walking
The first time on each of your turns that you hit the speed increases by 10 ft., which lasts until the end of * Nature’s Veil • TCoE 57
favored enemy and deal damage to it, including when that turn. If you take the Attack action on that turn, you You draw on the powers of nature to hide yourself from
you mark it, you can increase that damage by 1d6. can make one additional weapon attack as part of that view briefly. As a bonus action, you can magically

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 7 Studded Leather 1 13 lb. Crowbar 1 5 lb.

Luck Blade Greatsword 1 6 lb. Grappling Hook 1 4 lb.

SP 5 Shortsword 1 2 lb. Hammer 1 3 lb.

Shortsword 1 2 lb. Hunting Trap 1 25 lb.


EP 0 Longbow 1 2 lb. Lantern, Hooded 1 2 lb.

Bracers of Archery 1 -- Mess Kit 1 1 lb.


GP 9 Efficient Quiver 1 2 lb. Oil (flask) 5 5 lb.

Manual of Bodily Health 1 -- Piton 10 2.5 lb.


PP 1,439 Alchemy Jug 1 12 lb. Rations (1 day) 10 20 lb.

Arrows 37 -- Rope, Hempen (50 feet) 1 10 lb.


WEIGHT CARRIED

246.95 lb. Backpack 1 5 lb. Shovel 1 5 lb.

ENCUMBERED Bedroll 2 14 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

420 lb. Blanket 2 6 lb. Luck Blade Greatsword 1 6 lb.

PUSH/DRAG/LIFT Climber's Kit 1 12 lb. Bracers of Archery 1 --

840 lb. Clothes, Traveler's 1 4 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 13 / Rogue 7 Sibra
CLASS & LEVEL PLAYER NAME
Kannio Tracker Kalagolake
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

become invisible, along with any equipment you are You can take a bonus action on each of your turns to make a DEX saving throw to take only half damage,
wearing or carrying, until the start of your next turn. take the Dash, Disengage, or Hide action. you instead take no damage if you succeed on the
You can use this feature 6 times, and you regain all saving throw, and only half damage if you fail.
expended uses when you finish a long rest. | 1 Bonus Action

| 6 / Long Rest • 1 Bonus Action * Steady Aim • TCoE 62 === GOLIATH RACIAL TRAITS ===
As a bonus action, you give yourself advantage on
* Stalker’s Flurry • XGtE 42 your next attack roll on the current turn. You can use * Natural Athlete • EE
Once on each of your turns when you miss with a this bonus action only if you haven’t moved during this You have proficiency in the Athletics skill.
weapon attack, you can make another weapon attack turn, and after you use the bonus action, your speed is
as part of the same action. 0 until the end of the current turn. * Stone’s Endurance • EE
As a reaction, reduce damage dealt to you by 1d12 +5
=== ROGUE FEATURES === | 1 Bonus Action once per short rest.

* Hit Points • PHB 95 * Roguish Archetype • PHB 96 | 1 / Short Rest • 1 Reaction

* Proficiencies • PHB 95 | Scout * Powerful Build • EE


You count as one size larger when determining your
* Expertise • PHB 96 * Skirmisher • XGtE 47 carrying capacity and the weight you can push, drag,
Your proficiency bonus is doubled for any ability check You can move up to half your speed as a reaction or lift.
you make that uses any of the chosen proficiencies. when an enemy ends its turn within 5 ft. of you without
provoking opportunity attacks. * Mountain Born • EE
* Sneak Attack • PHB 96 You don't suffer the penalties for being in high
Once per turn, you can deal an extra 4d6 damage to | 1 Reaction altitudes, and have resistance to cold damage.
one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack * Survivalist • XGtE 47
roll. You don’t need advantage on the attack roll if You gain proficiency in the Nature and Survival skills
another enemy of the target is within 5 ft. of it, that and your proficiency bonus is doubled for any ability
enemy isn’t incapacitated, and you don’t have check you make that uses either of them.
disadvantage on the attack roll.
* Ability Score Improvement • PHB 96
| Special
* Uncanny Dodge • PHB 96
* Thieves’ Cant • PHB 96 When an attacker that you can see hits you with an
You have learned thieves’ cant, a secret mix of dialect, attack, you can use your reaction to halve the attack’s
jargon, and code that allows you to hide messages in damage against you.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to | 1 Reaction
speak the same idea plainly.
* Evasion • PHB 96
* Cunning Action • PHB 96 When you are subjected to an effect that allows you to

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 13 / Rogue 7 Sibra
CLASS & LEVEL PLAYER NAME
Kannio Tracker Kalagolake
Goliath Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Tent, Two-Person 1 20 lb.

Tinderbox 2 2 lb.

Torch 10 10 lb.

Waterskin 2 10 lb.

Clothing, cold weather 2 10 lb.

Horn 1 2 lb.

Crampons 2 0.25 lb.

Wagon 1 --

Bit and Bridle 2 --

Endless Torch 1 1 lb.

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 23 Medium 7'11" 316
GENDER AGE SIZE HEIGHT WEIGHT
Kannio Tracker Kalagolake Chaotic Good Grey Black black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’m driven by a wanderlust


that led me away from home.

PERSONALITY TRAITS

Change. Life is like the seasons, in


constant change, and we must
change with it. (Chaotic)
IDEALS

I am the last of my tribe, and it is up to me to


ensure their names enter legend.

BONDS

There’s no room for caution in a life lived


to the fullest.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Long ago Tracker was born to a tribe of Goliath


living high in the mountains. Growing and learning
about his people he lives a great childhood.
Shortly after becoming an adult, his people were
attacked by a rival Tribe who killed everyone
except for Tracker. Tracker was tasked with taking
the young to a nearby allied tribe. He took them
over the mountains and to the tribe. Welcomed by
the allied tribe he told them of the coming dangers.
He stood with the allies and took down the rivals.
He left the tribe and went out into the mountains
where he sharpened his skills. During his time he
came across a band of adventures who convinced
him to join them for an adventure which trickled
into another and then another. Before he knew it
they became friends. One cold night far from the
mountains a mist came and changed everything.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 19 +11
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 4 Slots OOOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Goodberry Ranger -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Disguise Self Gloom Stalker Magic -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 2nd LEVEL === 3 Slots OOO

O Pass without Trace <C> Ranger -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Magic Weapon <C> Ranger -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Rope Trick Gloom Stalker Magic -- 1A Touch V,S,M 1 hour PHB 272 D: 1h, V/S/M

P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S

=== 3rd LEVEL === 3 Slots OOO

O Elemental Weapon <C> Ranger -- 1A Touch V,S Concentration, up to 1 hour PHB 237 Special: *, D: 1h, V/S

O Revivify Ranger -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Lightning Arrow <C> Ranger DEX 19 1BA Self V,S Concentration, up to 1 minute PHB 255 D: 1m, V/S

O Fear <C> Gloom Stalker Magic WIS 19 1A Self/30 ft./30 ft. Cone V,S,M Concentration, up to 1 minute PHB 239 D: 1m, 30 ft. Cone, V/S/M

P Speak with Plants Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S

=== 4th LEVEL === 1 Slots O

O Guardian of Nature <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 157 D: 1m, V

O Greater Invisibility <C> Gloom Stalker Magic -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

P Locate Creature <C> Primal Awareness (Always Prepared) -- 1A Self V,S,M Concentration, up to 1 hour PHB 256 1/LR, D: 1h, V/S/M

=== 9th LEVEL ===

O Wish Luck Blade Greatsword -- 1A Self V Instantaneous PHB 288 1 Charge (Used), V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like