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MANANALIKSIK: PULGAR,
MAHAHALAGANG TANONG
Baguio S., Fortes C., Macasero D., Castillo M., Gudines B., Johnwell L., & Zambales J. (feb 12, 2017). KASIGLAHAN
VILLAGE SENIOR HIGH SCHOOL INFORMATION AND COMMUNICATION TECHNOLOGY IMPLUWENSIYA NG
COMPUTER GAMES SA MENTAL AT PHYSICAL NA ASPETO SA MGA GRADE 11 NA MAG-AARAL NG
KASIGLAHAN VILLAGE SENIOR HIGH SCHOOL SY;.2016-2017. Retrieved April 21, 2019, from
https://www.slideshare.net/MarcCastillo12/christian-thesis-2.\
Mejia, J. F., Poquiz, M. M., & A. (2018). EFFECTS OF MOBILE GAMES (MOBILE LEGENDS) TO THE BEHAVIOR AND
HEALTH OF A SHS STUDENTS. EFFECTS OF MOBILE GAMES (MOBILE LEGENDS) TO THE BEHAVIOR AND
HEALTH OF A SHS STUDENTS. Retrieved April 21, 2019,
from:https://www.academia.edu/38155293/EFFECTS_OF_MOBILE_GAMES_MOBILE_LEGENDS_TO_THE_BEHAVIOR
_AND_HEALTH_OF_A_SHS_STUDENTS.
Yhou, J. (2017). Epekto ng Online Games sa kabataan. Epekto Ng Online Games Sa Kabataan. Retrieved April 21, 2019,
from: http://vhabhieboss.blogspot.com/2017/03/epekto-ng-online-games-sa-kabataan.html
Nicolle, J. (n.d). KALIGIRAN NG PAG-AARAL. Retrieved April 21, 2019, from
https://www.academia.edu/35941749/Thesis_in_filipino._Online_games.