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Subject/Grade: P.E.

20 3 Credit Lesson/Date: Introduction to Spikeball Time:

Stage 1: Desired Results


Lesson Students will be introduced to Spikeball. The teacher will introduce the skills that are involved
Overview: in Spikeball, such as striking the ball towards specific targets, receiving the ball, running
towards the ball, and teamwork skills. Students at the end of the class will learn the uniqueness
of the sport and will have a better grasp of the skills, which will aid them to better their
understanding of the sport.
GLOs: Students will:
● General Outcome A
o Students will acquire skills through a variety of developmentally appropriate
movement activities related to Spikeball
● General Outcome C
o Students will positively work together and/or with each other with activities related
to Spikeball
● General Outcome D
o Students will assume responsibility to lead an active lifestyle through creation of
activities and ensuring safety standards involving Spikeball
SLOs: Students will:
● A20-5: Analyze, evaluate and modify performance of manipulative skills and concepts
—effort, space and relationships—to perform and create a variety of activities to
improve personal performance
● C20-5: Develop and apply practices that contribute to teamwork

● C20-6: Identify and demonstrate positive behaviours that show respect for self and
others
● D20-3: Develop and apply safety standards and rules in a variety of activities
Lesson Students will:
Objectives
● Learn the skills that are involved in Spikeball

● Demonstrate the skills

● Learn how to properly receive

● Learn how to serve

● Learn how to spike/strike

Stage 2: Assessment Evidence


Assessment
● Rubric

● Observation

Stage 3: Learning Experience


Subject/Grade: P.E. 20 3 Credit Lesson/Date: Introduction to Spikeball Time:
Prior to Safety: ● When whistle is blown, students
Lesson:
● Spikeballs
will stop what they are doing
● Be aware of how hard they are
striking the ball
● No obstacles in the way
● Spikeball Net ● Boundaries
● Be aware of surroundings when
chasing after the ball
● Students should not be in the way
while games are happening
Time: Content/Description Differentiation/
Assessments:
Introduction:
● Blow whistle to get all the students attention and make them sit in
Pre-assessment (FA)
front of the teacher
● Briefly introduce Spikeball
o Spikeball is a team sport played by two teams consisting of
two players each. Opposing team members line up across
from each other with the net set in the center. A point
begins when the server hits the ball off the net towards the
opposing player facing him/her. The object of the game is
to hit the ball off the net in such a way that the opposing
team cannot successfully return it.
Transition: Get everyone to sit down or pay attention to focus on drills
Body:
Learning Activity 1:
● Demonstration
● Spikeball Passing Demonstration of how to do
the activity
o Get students to partner up. Teacher will demonstrate Hantis' will help
Visual
passing with another student. You will start with striking
Learners
the ball with the palm of your hand to pass it to the other
hand, then you pass the ball to your partner. Then your ● Allowing
partner will have two hits before they pass it to you again. Peers to do
Progression: Passing while moving. demonstration
will allow
● Serving Demonstration them to feel
more at ease
o Demonstrate to players how to properly serve in Spikeball. knowing that
Players have to be 6 feet away from the net. When they they can also
serve the ball has to be served over above the knee of the perform the
opponents and it can not pass above their highest reaching skills
point. Each player can serve two times if they fail in their ● Observation
first attempt. When you gain a point off a serve, you switch will allow
sides with your partner and serve from the other side teacher to
provide
● Serving Practice feedback to
Subject/Grade: P.E. 20 3 Credit Lesson/Date: Introduction to Spikeball Time:
o Let students practice serving with the nets. students
Transition: Get everyone to sit down and pay attention
Learning Activity 2:
● Spikeball Game
○ An official match will be the best 2 out of 3 games. Games
1 and 2 will be played to 15 points. Game 3, if necessary
will be played to 11. Only the serving team can score
points. Teams MUST win by 2 points. Scoring: Points can
be won by the serving team. Games 1 and 2 are played to
15 points. Game 3, if necessary, is played to 11. Games
must be won by 2 points. The rally ends and a point is
awarded when: The ball contacts the ground or otherwise
isn't returned on the net within 3 touches. The ball is hit
directly into the rim at any time, including on a serve. The
ball bounces and falls back onto the net or rim. The ball
clearly rolls across the net. Serving: If the receiving team
wins the point, the next designated player serves according
to the initial sequence. Otherwise, the server switches
places his/her partner and serves to the other receiving team
member. The server stands directly across from the
designated receiver, who is the only player allowed to field
the serve. “Recreational Serve Rule” Applies. This means
that the serve must be reasonably playable by the receiver.
The receiving team can call a service fault* on the
following: The ball is out of the receivers reach. The ball
hits a pocket. The ball hits the rim. A service fault results in
a re-serve and no point is awarded. An unlimited number of
service faults may be called until a playable ball is served.
The receiving team must call a service fault before, or
without attempting to return the serve. Once the serve is
returned, a service fault cannot be called. Rallies: Touches
must alternate between teammates. Consecutive touches by
one player result in a loss of point. The ball must be
contacted cleanly, not caught, lifted, or thrown. Players
may not hit the ball with two hands, even if placed together
“volleyball style”. Players may use any individual part of
their body to hit the ball. If the ball is hit directly into the
net, or bounces and lands back on the net or rim, the rally
ends and the non-hitting team wins the point. After the
Subject/Grade: P.E. 20 3 Credit Lesson/Date: Introduction to Spikeball Time:
serve, any unusual bounce (i.e. pocket) that does not
contact the rim is legal and playable. A shot which lands on
the net, rolls into the rim and then off the net (i.e.. roll-up)
is played as a pocket, not a direct rim hit. If teams cannot
determine the legality of a hit, replay the point.

Consolidation:
Review of Key Concepts/Point to Next Class:

● How does the game start?

● How do you gain points?

● What are the rules on serving?

● What is the “pocket”?

● How many hits can you have?

● How many points do you need to win the game?


Stage 4: Reflection

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