Professional Documents
Culture Documents
Kinder DLL Week 15
Kinder DLL Week 15
Learning Competency
Code:
LLKOL-lg-3,LLKOL -00-
1
KAKPS-00-14, KAKPS-
00-15
SEKPSE-IIa-4
Learning Competency
Code:
SEKPP-Ib-1,SEKPSE-If-2
SEKPSE-IIIc-6 ,
Developmental Pamamatnubay ng Pamamatnubay ng Guro: Pamamatnubay ng Guro: Pamamatnubay ng Guro: Pamamatnubay ng Guro:
Domain(s): Guro:
KagandahangAsal Pagsulat ng titik B Listen and Write Step on Words Word Round- Up
( PagpapahalagasaSarili Target Letter: Bb Word Search: LLKPA-Ig-1 LLKPA-Ig-1 LLKPA-Ic-2
) • Letter Mosaic: B Mgasalitangnagsisimulasatiti
• Lette Collage: Bb kB MalayangPaggawa: MalayangPaggawa: MalayangPaggawa:
Content Standard: SKMP-00-7 KAKPS-00-2 (Mungkahing Gawain) (Mungkahing Gawain) (Mungkahing Gawain)
Ang bata ay
nagkakaroon ng pag- MalayangPaggawa: MalayangPaggawa: 1. CVC Connect 1. Word Lotto
WORK unawasakonsepto ng (Mungkahing Gawain) (Mungkahing Gawain) KAKPS-00-5 KAKPS-00-1 1. Puzzles
PERIOD 1 disiplinanabatayanupan KAKPS-00-3
glubosnamapahalagaha 1. Mirror! Mirror on the 2. Writer’s Workshop 2. CVC Connect
n ang sarili Wall 1. Writer’s Workshop SEKPSE-IIIc-6 KAKPS-00-5 2. Word Lotto
SKMP-00-2 SEKPSE-IIIc-6 KAKPS-00-1
Performance 3. Mirror! Mirror on the 3. Writer’s Workshop
Standard: 2. Puzzles 2. Mirror! Mirror on the Wall Wall SEKPSE-IIIc-6 3. CVC Connect
Ang bata ay KAKPS-00-3 SKMP-00-2 SKMP-00-2 KAKPS-00-5
nakapagpamalas ng 4. Mirror! Mirror on the Wall
tamangpagkilossalahat 3. Word Lotto 3. Puzzles 4. Puzzles SKMP-00-2 4. Writer’s Workshop
ng pagkakataonnamay
paggalang at KAKPS-00-1 KAKPS-00-3 KAKPS-00-3 SEKPSE-IIIc-6
pagsasaalang- 5. Puzzles
alangsasarili at saiba 4. CVC Connect 4. Word Lotto 5. Word Lotto KAKPS-00-3 5. Mirror! Mirror on the Wall
KAKPS-00-5 KAKPS-00-1 KAKPS-00-1 SKMP-00-2
Learning Competency
Code: 5. CVC Connect
KAKPS-00-1, KAKPS-00- 5. Writer’s Workshop KAKPS-00-5
2, SEKPSE-IIIc-6
KAKPS-00-3, KAKPS-00-
5,
KAKPS-00-7, KAKPS-00-
9
Developmental
Domain(s): Gawain: Ipakilala: Gawain: Pamatnubay ng Guro: Poem:
Sining Introduce the poem: Tignan kung sino ang Calll in groups to show I can do many things
LA: I am Special. espesyal. thedrawing of themselves Show Poster “ Do Snap and Clap
( MalikhaingPagpapaha Ipapakita ng mga mag- and their I can learn”
yag ) aaral ang Play: friends. Who is/ are your Pag- usapan ang
kanilang puppets Oral blending games. friends? mgaparaannamatutunan ang
Content Standard: saharap ng klase. Why did you like them? mgabagongbagay
Ang bata ay
nagkakaroon ng pag- Play: “I say, You say” Awit: Five Green Speckled Poem:
MEETING unawasapagpapahayag Frogs/ I can do Many Things
TIME 2 ng kaisipan at Five Little Monkeys
imahinasyonsa
malikhain at malayang
pamamaraan
Performance
Standard:
Ang bata ay
nakapagpamalas ng
kakayahangmaipahayag
ang kaisipan,
damdamin, saloobin at
imahinasyon
Learning Competency
Code:
SKMP-00-1, SKMP-00-4
SKMP-00-7, SKMP-00-
1O
Developmental
Domain(s):
PangangalagasaSariling
Kalusugan at Kaligtasan
Content Standard:
Ang bata ay
nagkakaroon ng pag-
unawasakakayahangpa
ngalagaan ang
sarilingkalusugan at
SUPERVISED SNACK TIME
RECESS kaligtasan
Performance
Standard:
Ang bata ay
nakapagpamalas ng
pagsasagawa ng
pangunahingkasanayan
ukolsapansarilingkalinis
ansa pang araw-
arawnapamumuhay at
pangangalaga para
sasarilingkaligtasan
Learning Competency
Code:
KPKPKK-Ih-1
KAKPS-00-16
NAP TIME
Developmental
Domain(s):
Language, Literacy and
Communication
LA: Book and Print
Awareness
Kuwento Kuwento Kuwento Kuwento Kuwento
Content Standard: “Ang PrinsipengAyaw “ SiDiwayen”
The child demonstrates Magsalita”
STORY “ SiPutot” “Ang Nawawalang “The Gingerbread Man”
an understanding of
kuting”
book familiarity,
awareness that there is
a beginning and an end,
written by author(s)and
illustrated by someone
Performance
Standard:
The child shall be able
to use book, handle
pages; take care of
books, enjoy listening to
stories repeatedly and
may play pretend-
reading and associates
him/herself with the
story
Learning Competency
Code:
LLKPA-00-2,LLKPA-00-2
LLKPA-00-4, LLKPA-00-9
LLKPA-00-7, LLKPA-00-8
Developmental Pamamatnubay ng Guro: Pamamatnubay ng Guro: Pamamatnubay ng Guro: Pamamatnubay ng Guro: Pamamatnubay ng Guro:
Domain(s):
KalusugangPisikal at Hand Game (connecting; Hand Game (connecting:up to (Classroom Inventory) Lift the Bowl and Peek thru Quickie Shadow Lengths
Pagpapaunlad ng up to quantities of 5) Lift the Bowl and Peek Thru the wall MKME-00-2
kakayahang motor quantities of 5) MKAT-00-26 the wall (concrete; up to quantities
( Kasanayang Fine MKAT-00-26 (concrete; up to quantities of 5) MalayangPaggawa:
Motor ) MalayangPaggawa: of 5) MKAT-00-26
MalayangPaggawa: ( Mungkahing Gawain ) MKAT-00-26 1. Comparing quantities:
( Mungkahing Gawain) MalayangPaggawa: Agame for Partners
1. Call out: Numbers MalayangPaggawa: MKC-00-8
WORK Content Standard:
1.Block Play (0-5) 1. It’s A match numbers (1-
PERIOD 2 Ang bata ay
KPKFM-00-1.6 MKC-00-2 1. Find 5 5) 2. It’s A match numbers (1-
nagkakaroon ng pag-
MKC-00-2 MKC-00-4 5)
unawasasarilingkakaya
hanngsumubokgamitinn 2. Comparing quantities: 2.Block Play MKC-00-4
angmaayos ang Agame for Partners KPKFM-00-1.6 2. Call out: Numbers (0-5) 2. Find 5
kamayupanglumikha o MKC-00-8 MKC-00-2 MKC-00-2 3. Find 5
lumimbag 3. Comparing quantities: MKC-00-2
3. It’s A matchnumbers (1- Agame for Partners 3.Block Play 3. Call out: Numbers (0-5)
5) MKC-00-8 KPKFM-00-1.6 MKC-00-2 4. Call out: Numbers (0-
Performance
MKC-00-4 5)MKC-00-2
Standard:
Ang bata ay 4. It’s A match numbers (1-5) 4. Comparing quantities: 4.Block Play
nakapagpamalas MKC-00-4 Agame for Partners KPKFM-00-1.6 5.Block Play
ng MKC-00-8 KPKFM-00-1.6
kakayahanggamitinang 4. Find 5 5. Find 5 5. Comparing quantities:
kamay at daliri MKC-00-2 MKC-00-2 5. It’s A match numbers (1- Agame for Partners
5) MKC-00-8
Learning Competency 5. Call out: Numbers MKC-00-4
Code: (0-5)
KPKFM-00-1.5, KPKFM- MKC-00-2
00-1.6
MKAT-00-1
Developmental
Domain(s):
KalusugangPisikal at
Pagpapaunlad ng
kakayahang motor
( Kasanayang Gross
Motor )
INDOOR/
Content Standard:
OUTDOOR Ang bata ay nagkakaroon Move the Body- PEHT p.55 Ankle Walk Drop the handkerchief Clothes Relay Deep and Wide
ng pag- PNEKBS-Ic- KPKGM-Ig-3 KAKPS-00-19 KAKPS-00-16 KAKPS-00-13
unawasakanyangkapaligir
an at naiuugmaydito ang
ankopnapaggalaw ng
katawan
Performance Standard:
Ang bata ay
nakapagpamalas
ng maayosnagalaw at
koordinasyon ng
mgabahagi ng katawan
Learning Competency
Code:
KPKGM-Ie-2, KPKGM-Ig-3
MEETING DISMISSAL ROUTINE
TIME 3
REMARKS
REFLECTION Reflect on your teaching and assess yourself as a teacher. Think about your students’ progress this week. What works? What else
needs to be done to help the students learn? Identify what help your instructional supervisors can provide for you so when you meet
them, you can ask them relevant questions.
A. No. of learners who earned 80% in the
evaluation.
B. No. of learners who require additional activities
for remediation.
C. Did the remedial lessons work? No. of learners
who have caught up with the lesson.
D. No. of learners who continue to require
remediation
E. Which of my teaching strategies worked well?
Why did these work?
F. What difficulties dis I encounter which my
principal or supervisor can help me solve?
G. What innovation or localized materials did I
use/discover which I wish to share with other
teachers?
APPENDIX:
Week 15
Mini-poster: I am special
I Can ..Book
My Friend and I
Number Books
Variation: Glue the designs from the Number Stations activity on sheets of paper. Bind the
paper to make a book.
Number Lotto
Variation: One person is a caller as in a bingo game. She holds you the number cards and
players have shout out the name of the number in order to claim it to put on their board.
Number Domino
Mixed Up Numbers
SEVEN SIX
Objectives: To read and recognize number words.
To recognize the sequence of numbers.
Players: Small group
Materials: Vocabulary cards of number words.
Procedure: EIGHT
1. Place the word cards at random in the chalk tray.
2. Ask the students to ssay each word with you.
3. Ask the children to help you place them in correct sequence.
4. Tell the children to hide their eyes while a miscjievous kitten (you) comes and change
the order of the cards.
5. The children close their eyes and lower their heads on their desk.
6. The teacher switches cards and then calls on a pupil to return them to the correct place.
Variation: Distribute the cards to the children.Call one of the word names. A student
with the corresponding card is invited to stand. “Neighbors” – those whose numbers are
one less or one more than the student’s- are then invited to join in. Continue until all are
standing in the appropriate number.
Where Is It?
2. At each turn, ask a child to pick – out a card. Have the child read the word OR teacher reads out
the word for the child.
3. Have him/her figure out how many sounds he/she can hear the word.
4. Let the child put the word under the appropriate column in the chart.
Letter Mosaic : B (see Week 11 appendix)
m a s t e b f n
2. Hold the calling cardinand so that your child cannot see the words.
mat fan
sat ban
fat ban
pat met
bat set
man net
net
3. Say, “I’ll go first. I’ll spell ‘mat’. Use your pointer finger to slide the letters one at a time into
position to spell ‘mat’ on the blackboard board with lines. Say each sound as you line up the
corresponding letters.
4. Now, let children use their pointer finger or a pencil to point to each letter as they say the
corresponding sounds. If she is still learning the corresponding sounds, say each sound and then
have her repeat it after you. Make sure she is looking at the sound letters as she says the sounds,
and not at you.
5. Now say, “If that spells ‘mat’, ‘let’s spell ‘fat’. Use your pointer finger or a pencil to slowly move
across the word ‘mat’, as you say the new word, ‘fat. This will bring her attention to the location of
the letter that must be changed. Do not say the sounds separately, but as slowly as you can. This
will compel her to segment the sounds. Be very careful to make sure your pencil or pointer finger
is in the correct location, over the corresponding sound as you slowly say the word.
6. Continue with each change, offering help as needed. After each change, point to each letter and
have her say each sound in the word, as shown in step 4.
a s m p f
m a t
a
Note: This lesson is for the first set of clusters you will work with ( m,a, t, f c,e,ns b) but the
lesson will be the same for all other cluster of letters you will be working .
CVC Spinner
Word Round – Up
Objective: to identify events that happened in the beginning, middle and end of story
Materials: bond/newsprint, crayons, pencil
Number of players/partcipants: any number
Procedure:
1. Ask the child to draw an important event that happened in the beginning of the story in the first
column, an event that happened in the middle of the story in the second column and the end of
the story in the third column.
2. After everyone has made their story charts, have them share what they wrote with one another.
Procedure:
1. Teacher models with a large rubber band how to stretch out a word as the word is said.
/mmmmmmmm-/aaaaaaaaaaaa-/nnnnnnnnn/
2. Teacher models with stretched out band how to bring rubber band back to original length
and says the word fast: /man/.
3. Children pretend to stretch rubber bands as they say the sounds in different words.
Stretchy Names
Procedure:
1. Children and teacher clap and say a verse for each child in class:
PEDRO, PEDRO, HOW DO YOU DO? WHO'S THAT FRIEND RIGHT NEXT
TO YOU?
2.Children and teacher say the next child's name very slowly, stretching
palms far apart as the word is stretched; RRRR-eeeee-bbbb-eee-
ckckckck-aaa.
Clap once quickly and say name fast: "Rebecca."
Procedure:
I say fat. You say _____. I say red. You say _____.
Indoor/Outdoor Games
Let the children form a circle. Assign an “it” who will stay in the center. The “it” will throw a ball
into the air and call out a child’s name. The child who will be named gets to try to catch the ball as it
comes down. Then, he takes the it’s place in the middle of the circle. Encourage children to call out a
different name each time they have the ball.
Let children sit in a circle with one child in the middle. Have children take turns catching the “fish”
or the child in the center. To catch the fish, they need to roll a ball lightly and hit him. The child in
the center must try to avoid the ball.
The child who catches the “fish” becomes the new fish and the game starts again.
Hopping Frogs
Line the children in a row, and have them crouch down as if they are playing leapfrog. Then sing the
following song to the tune of “London Bridge is Falling Down.” The child in the song should be the
last child in the row.
Obstacle Course
Line up simple obstacles for children to hurdle as they run to one end of a line . These obstacles
may include: a chair they will sit down on, a mineral water bottle they will close, 3 pcs of small
boxes they will stack or pile together, a few items they will put on a basket. It will take quite some
time for children to get it all “right,” but the important thing is that they will have fun. You can
repeat this game several times because children will only be too happy to play on the same obstacle
course over and over again.
Have children form a circle. Assign a child to become the “it” on the first round. As the “it” walks
around, he/she taps people’s heads and say whether the child is a duck or a goose. Once the “it” taps
the head of the goose, the goose will stand up and chase the “it”. The “it” must then ran towards the
goose ‘ place before he can get caught by the new “it”.. If the goose is not able to do this, he becomes
"it" for the next round and the game continues. If they do tap the "it" person, the person tagged has
to sit in the center of the circle. Then the goose become it for the next round. The person in the
middle can't leave until another person is tagged and they are replaced
RHYMES/POEMS/SONGS
I am special,
I am special,
Look at me, You will see,
Someone very special,
Someone very special,
It is me,
It is me.
Repeat until no more monkeys are left on the Repeat untl no more frogs are left on the log.
Tree.